Got rid of AnimView, added Gui
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@@ -3,6 +3,7 @@
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#include "world.hpp"
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#include "animqueue.hpp"
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#include "gui.hpp"
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#include <vector>
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#include <string>
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#include <memory>
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@@ -10,7 +11,6 @@
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class Viewer {
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private:
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std::unique_ptr<World> world_;
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AnimViewMap view_map_;
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public:
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Viewer();
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@@ -24,17 +24,21 @@ public:
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//
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int64_t get_player_id();
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// Update the view map.
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// Get the list of tangibles near the player.
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//
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void update_view_map() { world_->update_view_map(&view_map_, 1, 100); }
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std::vector<int64_t> get_near() { return world_->get_near(1, 100); }
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// Get the specified tangible.
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//
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const Tangible *tangible_get(int64_t id) { return world_->tangible_get(id); }
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// Get the view map.
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// Update the GUI for the specified sprite.
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//
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AnimViewMap &get_view_map() { return view_map_; }
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// Get the menu of the specified tangible.
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// The gui passed in can be either a newly-created empty GUI,
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// which will be populated, or a GUI object retained from
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// the previous frame, which will be updated.
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//
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std::vector<std::string> get_menu(int64_t id);
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void update_gui(int64_t id, Gui *g);
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};
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#endif // VIEWER_HPP
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