Working on unit tests for class world
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@@ -84,9 +84,7 @@ public:
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// Constructor.
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//
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// The constructor also calls 'lua_open' to create a new
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// lua interpreter for this world model. The lua interpreter
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// is stored in world::lua_state_. A significant amount of
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// initial setup is done by this constructor.
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// lua interpreter for this world model.
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//
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World(util::WorldType wt);
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@@ -136,7 +134,7 @@ public:
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// Delete the specified tangible.
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//
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void tangible_delete(lua_State *L, int64_t id);
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// Create a login actor.
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//
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// Creates a tangible of class 'login' and returns its ID.
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@@ -160,6 +158,14 @@ public:
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//
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void invoke(const Invocation &inv);
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// Update the source database from disk.
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//
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void update_source() { source_db_.update(); source_db_.rebuild(); }
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// Run all unit tests.
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//
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void run_unittests() { source_db_.run_unittests(); }
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// fetch_global_pointer
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//
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// Given a lua state, fetch the world model associated with
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@@ -190,8 +196,26 @@ public:
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// Note that difference_transmit applies the differences to the server
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// synchronous model, so this is only used by the client synchronous model.
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//
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void apply_differences(int64_t actor, StreamBuffer *sb);
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void apply_differences(StreamBuffer *sb);
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public:
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////////////////////////////////////////////////////////////////////////////
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//
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// TESTING SUPPORT
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//
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// The following functions are not designed to be useful for production
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// code, they're designed to be helpful for unit testing.
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//
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////////////////////////////////////////////////////////////////////////////
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// Add a 'walkto' animation to the specified tangible.
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//
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void tangible_walkto(int64_t id, int64_t animid, float x, float y);
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// Get a list of all existing tangibles as a comma-separated string.
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//
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std::string tangible_ids_debug_string() const;
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private:
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// Run any threads which according to the scheduler queue are ready.
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//
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