More work on Blueprint_Dump

This commit is contained in:
2026-03-18 18:39:13 -04:00
parent b0743a3c3d
commit 230f104fda
11 changed files with 268 additions and 403 deletions

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@@ -1,64 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Animation/AnimBlueprint.h"
#include "AnimGraphNode_Base.h"
#include "AnimBlueprint_ListSlotNames.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_AnimBlueprint_ListSlotNames : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Animation Blueprint package path"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all animation slot names used in an Animation Blueprint.");
}
virtual void Handle() override
{
WingFetcher F;
UAnimBlueprint* AnimBP = F.Asset(Blueprint).Cast<UAnimBlueprint>();
if (!AnimBP) return;
// Walk all anim nodes to collect slot names
TSet<FString> SlotNames;
for (UAnimGraphNode_Base* AnimNode : WingUtils::AllNodes<UAnimGraphNode_Base>(AnimBP))
{
for (TFieldIterator<FNameProperty> PropIt(AnimNode->GetClass()); PropIt; ++PropIt)
{
if (PropIt->GetName().Contains(TEXT("SlotName")) || PropIt->GetName().Contains(TEXT("Slot")))
{
FName SlotValue = PropIt->GetPropertyValue_InContainer(AnimNode);
if (!SlotValue.IsNone())
{
SlotNames.Add(SlotValue.ToString());
}
}
}
}
for (const FString& Slot : SlotNames)
{
UWingServer::Printf(TEXT("%s\n"), *Slot);
}
if (SlotNames.Num() == 0)
{
UWingServer::Print(TEXT("No animation slot names found.\n"));
}
}
};

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@@ -1,65 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Animation/AnimBlueprint.h"
#include "AnimGraphNode_Base.h"
#include "AnimBlueprint_ListSyncGroups.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_AnimBlueprint_ListSyncGroups : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to an Animation Blueprint, e.g. /Game/Foo/ABP_Character"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all sync group names used in an Animation Blueprint.");
}
virtual void Handle() override
{
WingFetcher F;
UAnimBlueprint* AnimBP = F.Walk(Blueprint).Cast<UAnimBlueprint>();
if (!AnimBP) return;
// Walk all anim nodes to collect sync group names
TSet<FString> SyncGroupNames;
for (UAnimGraphNode_Base* AnimNode : WingUtils::AllNodes<UAnimGraphNode_Base>(AnimBP))
{
for (TFieldIterator<FNameProperty> PropIt(AnimNode->GetClass()); PropIt; ++PropIt)
{
if (PropIt->GetName().Contains(TEXT("SyncGroup")) || PropIt->GetName().Contains(TEXT("GroupName")))
{
FName GroupValue = PropIt->GetPropertyValue_InContainer(AnimNode);
if (!GroupValue.IsNone())
{
SyncGroupNames.Add(GroupValue.ToString());
}
}
}
}
if (SyncGroupNames.Num() == 0)
{
UWingServer::Print(TEXT("No sync groups found.\n"));
return;
}
for (const FString& Group : SyncGroupNames)
{
UWingServer::Printf(TEXT("%s\n"), *Group);
}
}
};

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@@ -1,107 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingTypes.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "Animation/AnimBlueprint.h"
#include "Animation/Skeleton.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h"
#include "Blueprint_Dump.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Blueprint_Dump : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Blueprint path"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("Dump a Blueprint's structure: variables, interfaces, components, "
"and graph names. Does not include graph contents (use Graph_Dump for that).");
}
virtual void Handle() override
{
WingFetcher F;
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
// Header
UWingServer::Printf(TEXT("Blueprint: %s\n"), *WingUtils::FormatName(BP));
UWingServer::Printf(TEXT("Parent: %s\n"), BP->ParentClass ? *WingUtils::FormatName(BP->ParentClass) : TEXT("None"));
UWingServer::Printf(TEXT("Type: %s\n"), *WingUtils::EnumToString(BP->BlueprintType));
// Animation Blueprint
if (UAnimBlueprint* AnimBP = Cast<UAnimBlueprint>(BP))
{
if (AnimBP->TargetSkeleton)
UWingServer::Printf(TEXT("TargetSkeleton: %s\n"), *AnimBP->TargetSkeleton->GetPathName());
}
// Interfaces
for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
{
if (I.Interface)
UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(I.Interface));
}
// Variables
if (!BP->NewVariables.IsEmpty())
{
UWingServer::Print(TEXT("\nVariables:\n"));
for (const FBPVariableDescription& V : BP->NewVariables)
{
UWingServer::Printf(TEXT(" %s %s"),
*UWingTypes::TypeToText(V.VarType),
*WingUtils::FormatName(V));
if (!V.DefaultValue.IsEmpty())
UWingServer::Printf(TEXT(" = %s"), *V.DefaultValue);
if (!V.Category.IsEmpty() && V.Category.ToString() != TEXT("Default"))
UWingServer::Printf(TEXT(" [%s]"), *V.Category.ToString());
UWingServer::Print(TEXT("\n"));
}
}
// Components
if (USimpleConstructionScript* SCS = BP->SimpleConstructionScript)
{
const TArray<USCS_Node*>& AllNodes = SCS->GetAllNodes();
if (!AllNodes.IsEmpty())
{
UWingServer::Print(TEXT("\nComponents:\n"));
for (USCS_Node* Node : AllNodes)
{
if (!Node || !Node->ComponentTemplate) continue;
UWingServer::Printf(TEXT(" %s (%s)"),
*WingUtils::FormatName(Node->ComponentTemplate),
*WingUtils::FormatName(Node->ComponentClass));
if (Node->ParentComponentOrVariableName != NAME_None)
UWingServer::Printf(TEXT(" parent=%s"), *Node->ParentComponentOrVariableName.ToString());
UWingServer::Print(TEXT("\n"));
}
}
}
// Graph names (without contents)
TArray<UEdGraph*> Graphs = WingUtils::AllGraphs(BP);
if (!Graphs.IsEmpty())
{
UWingServer::Print(TEXT("\nGraphs:\n"));
for (UEdGraph* Graph : Graphs)
UWingServer::Printf(TEXT(" %s\n"), *WingUtils::FormatName(Graph));
}
}
};

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@@ -1,96 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h"
#include "Blueprint_ListComponents.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Blueprint_ListComponents : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Tangibles/TAN_Tree"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all components in a Blueprint's SimpleConstructionScript, "
"showing hierarchy and component classes.");
}
virtual void Handle() override
{
WingFetcher F;
F.Walk(Blueprint);
if (!F.Ok()) return;
UBlueprint* BP = F.Cast<UBlueprint>();
if (!BP) return;
USimpleConstructionScript* SCS = BP->SimpleConstructionScript;
if (!SCS)
{
UWingServer::Print(TEXT("ERROR: Not an Actor Blueprint (no SimpleConstructionScript)\n"));
return;
}
const TArray<USCS_Node*>& RootNodes = SCS->GetRootNodes();
const TArray<USCS_Node*>& AllNodes = SCS->GetAllNodes();
if (AllNodes.Num() == 0)
{
UWingServer::Print(TEXT("No components.\n"));
return;
}
UWingServer::Print(TEXT("WARNING: This only lists components added in this blueprint's SCS. "
"It does not include inherited components from C++ parent classes "
"(available via the CDO's OwnedComponents) or from parent blueprint SCS nodes.\n"));
// Emit components as a tree, starting from root nodes
for (USCS_Node* Root : RootNodes)
{
if (!Root) continue;
EmitNode(Root, 0, Root == RootNodes[0]);
}
}
private:
void EmitNode(USCS_Node* Node, int32 Depth, bool bIsSceneRoot)
{
// Indent to show hierarchy
for (int32 i = 0; i < Depth; i++)
UWingServer::Print(TEXT(" "));
FString ClassName = Node->ComponentClass
? WingUtils::FormatName(Node->ComponentClass)
: TEXT("None");
UWingServer::Printf(TEXT("%s %s"),
*ClassName,
*WingUtils::FormatName(Node->ComponentTemplate));
if (bIsSceneRoot && Depth == 0)
UWingServer::Print(TEXT(" [SceneRoot]"));
UWingServer::Print(TEXT("\n"));
for (USCS_Node* Child : Node->GetChildNodes())
{
if (!Child) continue;
EmitNode(Child, Depth + 1, false);
}
}
};

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@@ -1,76 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingTypes.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_EditablePinBase.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Blueprint_ListEventDispatchers.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Blueprint_ListEventDispatchers : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all event dispatchers on a Blueprint, including their parameter signatures.");
}
virtual void Handle() override
{
WingFetcher F;
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
TSet<FName> DelegateNameSet;
FBlueprintEditorUtils::GetDelegateNameList(BP, DelegateNameSet);
for (const FName& DelegateName : DelegateNameSet)
{
UWingServer::Printf(TEXT("%s("), *DelegateName.ToString());
UEdGraph* SigGraph = FBlueprintEditorUtils::GetDelegateSignatureGraphByName(BP, DelegateName);
if (SigGraph)
{
bool bFirst = true;
for (UK2Node_FunctionEntry* FE : WingUtils::AllNodes<UK2Node_FunctionEntry>(SigGraph))
{
for (const TSharedPtr<FUserPinInfo>& PinInfo : FE->UserDefinedPins)
{
if (!PinInfo.IsValid()) continue;
if (!bFirst) UWingServer::Print(TEXT(", "));
bFirst = false;
UWingServer::Printf(TEXT("%s %s"),
*UWingTypes::TypeToText(PinInfo->PinType),
*PinInfo->PinName.ToString());
}
break; // only need the first entry node
}
}
UWingServer::Print(TEXT(")\n"));
}
if (DelegateNameSet.Num() == 0)
{
UWingServer::Print(TEXT("No event dispatchers found.\n"));
}
}
};

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@@ -1,58 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "Blueprint_ListInterfaces.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Blueprint_ListInterfaces : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all Blueprint Interfaces implemented by a Blueprint, "
"including their function graphs.");
}
virtual void Handle() override
{
WingFetcher F;
F.Walk(Blueprint);
if (!F.Ok()) return;
UBlueprint* BP = F.Cast<UBlueprint>();
if (!BP) return;
bool bAny = false;
for (const FBPInterfaceDescription& IfaceDesc : BP->ImplementedInterfaces)
{
if (!IfaceDesc.Interface) continue;
bAny = true;
UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(IfaceDesc.Interface));
for (const UEdGraph* Graph : IfaceDesc.Graphs)
{
if (!Graph) continue;
UWingServer::Printf(TEXT(" %s\n"), *WingUtils::FormatName(Graph));
}
}
if (!bAny)
{
UWingServer::Print(TEXT("No interfaces implemented.\n"));
}
}
};

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@@ -0,0 +1,258 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingTypes.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "Animation/AnimBlueprint.h"
#include "Animation/Skeleton.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h"
#include "Components/SceneComponent.h"
#include "GameFramework/Actor.h"
#include "WingFunctionArgs.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "AnimationGraph.h"
#include "AnimationGraphSchema.h"
#include "AnimationStateMachineSchema.h"
#include "Blueprint_Dump.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Blueprint_Dump : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Blueprint path"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("Dump a Blueprint's structure: variables, interfaces, components, "
"and graph names. Does not include graph contents (use Graph_Dump for that).");
}
virtual void Handle() override
{
WingFetcher F;
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
// Header
UWingServer::Printf(TEXT("Blueprint: %s\n"), *WingUtils::FormatName(BP));
UWingServer::Printf(TEXT("Parent: %s\n"), BP->ParentClass ? *WingUtils::FormatName(BP->ParentClass) : TEXT("None"));
UWingServer::Printf(TEXT("Type: %s\n"), *WingUtils::EnumToString(BP->BlueprintType));
// Animation Blueprint
if (UAnimBlueprint* AnimBP = Cast<UAnimBlueprint>(BP))
{
if (AnimBP->TargetSkeleton)
UWingServer::Printf(TEXT("TargetSkeleton: %s\n"), *AnimBP->TargetSkeleton->GetPathName());
}
// Interfaces
for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
{
if (I.Interface)
UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(I.Interface));
}
// Variables
if (!BP->NewVariables.IsEmpty())
{
UWingServer::Print(TEXT("\nVariables:\n"));
for (const FBPVariableDescription& V : BP->NewVariables)
{
UWingServer::Printf(TEXT(" %s %s"),
*UWingTypes::TypeToText(V.VarType),
*WingUtils::FormatName(V));
if (!V.DefaultValue.IsEmpty())
UWingServer::Printf(TEXT(" = %s"), *V.DefaultValue);
if (!V.Category.IsEmpty() && V.Category.ToString() != TEXT("Default"))
UWingServer::Printf(TEXT(" [%s]"), *V.Category.ToString());
UWingServer::Print(TEXT("\n"));
}
}
// Components
bool bHasAny = false;
if (UClass* GenClass = BP->GeneratedClass)
{
// Native components first.
if (AActor* CDO = Cast<AActor>(GenClass->GetDefaultObject()))
{
TArray<UActorComponent*> NativeComponents;
CDO->GetComponents(NativeComponents);
for (UActorComponent* Comp : NativeComponents)
{
if (!bHasAny) { UWingServer::Print(TEXT("\nComponents:\n")); bHasAny = true; }
PrintComponent(Comp, TEXT("native"));
}
}
// Blueprint SCS components (this blueprint and parents)
TArray<UBlueprint*> Hierarchy;
UBlueprint::GetBlueprintHierarchyFromClass(GenClass, Hierarchy);
for (int32 i = Hierarchy.Num() - 1; i >= 0; --i)
{
UBlueprint* WalkBP = Hierarchy[i];
if (!WalkBP->SimpleConstructionScript) continue;
const TCHAR* Annotation = (WalkBP == BP) ? nullptr : TEXT("inherited");
for (USCS_Node* Node : WalkBP->SimpleConstructionScript->GetAllNodes())
{
if (!bHasAny) { UWingServer::Print(TEXT("\nComponents:\n")); bHasAny = true; }
PrintComponent(Node, Annotation);
}
}
}
// Event Dispatchers
if (!BP->DelegateSignatureGraphs.IsEmpty())
{
UWingServer::Print(TEXT("\nEvent Dispatchers:\n"));
for (UEdGraph* Graph : BP->DelegateSignatureGraphs)
PrintEventDispatcher(Graph);
}
// Graphs
TSet<UEdGraph*> Printed;
UWingServer::Print(TEXT("\nGraphs:\n"));
for (UEdGraph* Graph : BP->UbergraphPages)
{
UWingServer::Printf(TEXT(" EventGraph %s\n"), *WingUtils::FormatName(Graph));
Printed.Add(Graph);
}
for (UEdGraph* Graph : BP->FunctionGraphs)
{
if (Graph->IsA<UAnimationGraph>()) continue;
PrintGraph(Graph, TEXT("Function"));
Printed.Add(Graph);
}
for (UEdGraph* Graph : BP->MacroGraphs)
{
PrintGraph(Graph, TEXT("Macro"));
Printed.Add(Graph);
}
for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
for (UEdGraph* Graph : I.Graphs)
{
PrintGraph(Graph, TEXT("Interface"), I.Interface);
Printed.Add(Graph);
}
// Delegate signature graphs are not real graphs, but mark them as printed.
for (UEdGraph* Graph : BP->DelegateSignatureGraphs)
Printed.Add(Graph);
// Animation graphs and state machines.
TArray<UEdGraph*> AllGraphs = WingUtils::AllGraphs(BP);
FString AnimGraphNames;
for (UEdGraph* Graph : AllGraphs)
{
if (Printed.Contains(Graph)) continue;
if (!Graph->Schema || !Graph->Schema->IsChildOf(UAnimationGraphSchema::StaticClass())) continue;
if (!AnimGraphNames.IsEmpty()) AnimGraphNames += TEXT(", ");
AnimGraphNames += WingUtils::FormatName(Graph);
Printed.Add(Graph);
}
if (!AnimGraphNames.IsEmpty())
UWingServer::Printf(TEXT("\nAnimation Graphs: %s\n"), *AnimGraphNames);
FString StateMachineNames;
for (UEdGraph* Graph : AllGraphs)
{
if (Printed.Contains(Graph)) continue;
if (!Graph->Schema || !Graph->Schema->IsChildOf(UAnimationStateMachineSchema::StaticClass())) continue;
if (!StateMachineNames.IsEmpty()) StateMachineNames += TEXT(", ");
StateMachineNames += WingUtils::FormatName(Graph);
Printed.Add(Graph);
}
if (!StateMachineNames.IsEmpty())
UWingServer::Printf(TEXT("\nAnimation State Machines: %s\n"), *StateMachineNames);
// Catch any graphs we missed.
for (UEdGraph* Graph : AllGraphs)
{
if (Printed.Contains(Graph)) continue;
UWingServer::Printf(TEXT("WARNING: unlisted graph: %s (%s)\n"),
*WingUtils::FormatName(Graph),
*WingUtils::FormatName(Graph->GetSchema()->GetClass()));
}
}
private:
void PrintEventDispatcher(UEdGraph* Graph)
{
TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
FBlueprintEditorUtils::GetEntryAndResultNodes(Graph, EntryNode, ResultNode);
FString Args;
if (EntryNode.IsValid() && WingFunctionArgs::HasArgs(EntryNode.Get()))
Args = WingFunctionArgs::GetArgs(EntryNode.Get());
UWingServer::Printf(TEXT(" %s(%s)\n"), *WingUtils::FormatName(Graph), *Args);
}
void PrintComponent(USCS_Node* Node, const TCHAR* Annotation = nullptr)
{
FString ClassName = Node->ComponentClass
? WingUtils::FormatName(Node->ComponentClass)
: TEXT("None");
UWingServer::Printf(TEXT(" %s %s"),
*ClassName,
*WingUtils::FormatName(Node));
if (Node->ParentComponentOrVariableName != NAME_None)
UWingServer::Printf(TEXT(" [parent: %s]"), *Node->ParentComponentOrVariableName.ToString());
if (Annotation)
UWingServer::Printf(TEXT(" [%s]"), Annotation);
UWingServer::Print(TEXT("\n"));
}
void PrintComponent(UActorComponent* Comp, const TCHAR* Annotation = nullptr)
{
UWingServer::Printf(TEXT(" %s %s"),
*WingUtils::FormatName(Comp->GetClass()),
*Comp->GetName());
if (USceneComponent* Scene = Cast<USceneComponent>(Comp))
if (USceneComponent* Parent = Scene->GetAttachParent())
UWingServer::Printf(TEXT(" [parent: %s]"), *Parent->GetName());
if (Annotation)
UWingServer::Printf(TEXT(" [%s]"), Annotation);
UWingServer::Print(TEXT("\n"));
}
void PrintGraph(UEdGraph* Graph, const TCHAR* Type, UClass* Interface = nullptr)
{
TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
FBlueprintEditorUtils::GetEntryAndResultNodes(Graph, EntryNode, ResultNode);
FString InputArgs;
FString OutputArgs;
if (EntryNode.IsValid() && WingFunctionArgs::HasArgs(EntryNode.Get()))
InputArgs = WingFunctionArgs::GetArgs(EntryNode.Get());
if (ResultNode.IsValid() && WingFunctionArgs::HasArgs(ResultNode.Get()))
OutputArgs = WingFunctionArgs::GetArgs(ResultNode.Get());
UWingServer::Printf(TEXT(" %s %s"), Type, *WingUtils::FormatName(Graph));
if (!InputArgs.IsEmpty())
UWingServer::Printf(TEXT("(%s)"), *InputArgs);
if (!OutputArgs.IsEmpty())
UWingServer::Printf(TEXT(" -> (%s)"), *OutputArgs);
if (Interface)
UWingServer::Printf(TEXT(" [%s]"), *WingUtils::FormatName(Interface));
UWingServer::Print(TEXT("\n"));
}
};

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@@ -7,6 +7,7 @@
#include "Engine/MemberReference.h"
#include "Engine/World.h"
#include "Components/ActorComponent.h"
#include "Engine/SCS_Node.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
@@ -85,6 +86,11 @@ FString WingUtils::FormatName(const UActorComponent *C)
return C->GetName();
}
FString WingUtils::FormatName(const USCS_Node *Node)
{
return Node->GetVariableName().ToString();
}
FString WingUtils::FormatName(const UEdGraph *Graph)
{
FString Name = Graph->GetName();

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@@ -27,6 +27,7 @@ class UBlendSpace;
class UTexture;
class UScriptStruct;
class UEnum;
class USCS_Node;
struct FMemberReference;
struct FBPVariableDescription;
// Stateless utility functions used by MCP handlers and the MCP server.
@@ -50,6 +51,7 @@ public:
static FString FormatName(const UWorld *World);
static FString FormatName(const UBlueprint *BP);
static FString FormatName(const UActorComponent *C);
static FString FormatName(const USCS_Node *Node);
static FString FormatName(const UEdGraph *Graph);
static FString FormatName(const UEdGraphNode* Node);
static FString FormatName(const UEdGraphPin *Pin);