More work on Blueprint_Dump
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@@ -7,6 +7,7 @@
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#include "Engine/MemberReference.h"
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#include "Engine/World.h"
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#include "Components/ActorComponent.h"
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#include "Engine/SCS_Node.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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@@ -85,6 +86,11 @@ FString WingUtils::FormatName(const UActorComponent *C)
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return C->GetName();
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}
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FString WingUtils::FormatName(const USCS_Node *Node)
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{
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return Node->GetVariableName().ToString();
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}
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FString WingUtils::FormatName(const UEdGraph *Graph)
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{
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FString Name = Graph->GetName();
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