More work on Blueprint_Dump
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"mcpServers": {
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"blueprint-mcp": {
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"ue-wingman": {
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"command": "python3",
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"args": ["tools/mcp-bridge.py"]
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}
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@@ -17,7 +17,7 @@
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS(meta=(Group="Unclassified"))
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UCLASS()
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class UMCPHandler_AddMaterialExpression : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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@@ -1,64 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "Animation/AnimBlueprint.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimBlueprint_ListSlotNames.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_AnimBlueprint_ListSlotNames : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Animation Blueprint package path"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("List all animation slot names used in an Animation Blueprint.");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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UAnimBlueprint* AnimBP = F.Asset(Blueprint).Cast<UAnimBlueprint>();
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if (!AnimBP) return;
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// Walk all anim nodes to collect slot names
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TSet<FString> SlotNames;
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for (UAnimGraphNode_Base* AnimNode : WingUtils::AllNodes<UAnimGraphNode_Base>(AnimBP))
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{
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for (TFieldIterator<FNameProperty> PropIt(AnimNode->GetClass()); PropIt; ++PropIt)
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{
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if (PropIt->GetName().Contains(TEXT("SlotName")) || PropIt->GetName().Contains(TEXT("Slot")))
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{
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FName SlotValue = PropIt->GetPropertyValue_InContainer(AnimNode);
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if (!SlotValue.IsNone())
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{
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SlotNames.Add(SlotValue.ToString());
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}
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}
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}
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}
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for (const FString& Slot : SlotNames)
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{
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UWingServer::Printf(TEXT("%s\n"), *Slot);
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}
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if (SlotNames.Num() == 0)
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{
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UWingServer::Print(TEXT("No animation slot names found.\n"));
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}
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}
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};
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@@ -1,107 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingTypes.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "Animation/AnimBlueprint.h"
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#include "Animation/Skeleton.h"
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#include "Engine/SimpleConstructionScript.h"
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#include "Engine/SCS_Node.h"
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#include "Blueprint_Dump.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Blueprint_Dump : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Blueprint path"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("Dump a Blueprint's structure: variables, interfaces, components, "
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"and graph names. Does not include graph contents (use Graph_Dump for that).");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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// Header
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UWingServer::Printf(TEXT("Blueprint: %s\n"), *WingUtils::FormatName(BP));
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UWingServer::Printf(TEXT("Parent: %s\n"), BP->ParentClass ? *WingUtils::FormatName(BP->ParentClass) : TEXT("None"));
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UWingServer::Printf(TEXT("Type: %s\n"), *WingUtils::EnumToString(BP->BlueprintType));
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// Animation Blueprint
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if (UAnimBlueprint* AnimBP = Cast<UAnimBlueprint>(BP))
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{
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if (AnimBP->TargetSkeleton)
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UWingServer::Printf(TEXT("TargetSkeleton: %s\n"), *AnimBP->TargetSkeleton->GetPathName());
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}
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// Interfaces
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for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
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{
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if (I.Interface)
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UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(I.Interface));
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}
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// Variables
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if (!BP->NewVariables.IsEmpty())
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{
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UWingServer::Print(TEXT("\nVariables:\n"));
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for (const FBPVariableDescription& V : BP->NewVariables)
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{
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UWingServer::Printf(TEXT(" %s %s"),
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*UWingTypes::TypeToText(V.VarType),
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*WingUtils::FormatName(V));
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if (!V.DefaultValue.IsEmpty())
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UWingServer::Printf(TEXT(" = %s"), *V.DefaultValue);
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if (!V.Category.IsEmpty() && V.Category.ToString() != TEXT("Default"))
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UWingServer::Printf(TEXT(" [%s]"), *V.Category.ToString());
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UWingServer::Print(TEXT("\n"));
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}
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}
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// Components
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if (USimpleConstructionScript* SCS = BP->SimpleConstructionScript)
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{
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const TArray<USCS_Node*>& AllNodes = SCS->GetAllNodes();
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if (!AllNodes.IsEmpty())
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{
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UWingServer::Print(TEXT("\nComponents:\n"));
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for (USCS_Node* Node : AllNodes)
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{
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if (!Node || !Node->ComponentTemplate) continue;
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UWingServer::Printf(TEXT(" %s (%s)"),
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*WingUtils::FormatName(Node->ComponentTemplate),
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*WingUtils::FormatName(Node->ComponentClass));
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if (Node->ParentComponentOrVariableName != NAME_None)
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UWingServer::Printf(TEXT(" parent=%s"), *Node->ParentComponentOrVariableName.ToString());
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UWingServer::Print(TEXT("\n"));
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}
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}
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}
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// Graph names (without contents)
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TArray<UEdGraph*> Graphs = WingUtils::AllGraphs(BP);
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if (!Graphs.IsEmpty())
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{
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UWingServer::Print(TEXT("\nGraphs:\n"));
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for (UEdGraph* Graph : Graphs)
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UWingServer::Printf(TEXT(" %s\n"), *WingUtils::FormatName(Graph));
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}
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}
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};
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@@ -1,96 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "Engine/SimpleConstructionScript.h"
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#include "Engine/SCS_Node.h"
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#include "Blueprint_ListComponents.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Blueprint_ListComponents : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Tangibles/TAN_Tree"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("List all components in a Blueprint's SimpleConstructionScript, "
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"showing hierarchy and component classes.");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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F.Walk(Blueprint);
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if (!F.Ok()) return;
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UBlueprint* BP = F.Cast<UBlueprint>();
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if (!BP) return;
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USimpleConstructionScript* SCS = BP->SimpleConstructionScript;
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if (!SCS)
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{
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UWingServer::Print(TEXT("ERROR: Not an Actor Blueprint (no SimpleConstructionScript)\n"));
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return;
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}
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const TArray<USCS_Node*>& RootNodes = SCS->GetRootNodes();
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const TArray<USCS_Node*>& AllNodes = SCS->GetAllNodes();
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if (AllNodes.Num() == 0)
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{
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UWingServer::Print(TEXT("No components.\n"));
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return;
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}
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UWingServer::Print(TEXT("WARNING: This only lists components added in this blueprint's SCS. "
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"It does not include inherited components from C++ parent classes "
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"(available via the CDO's OwnedComponents) or from parent blueprint SCS nodes.\n"));
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// Emit components as a tree, starting from root nodes
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for (USCS_Node* Root : RootNodes)
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{
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if (!Root) continue;
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EmitNode(Root, 0, Root == RootNodes[0]);
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}
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}
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private:
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void EmitNode(USCS_Node* Node, int32 Depth, bool bIsSceneRoot)
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{
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// Indent to show hierarchy
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for (int32 i = 0; i < Depth; i++)
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UWingServer::Print(TEXT(" "));
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FString ClassName = Node->ComponentClass
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? WingUtils::FormatName(Node->ComponentClass)
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: TEXT("None");
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UWingServer::Printf(TEXT("%s %s"),
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*ClassName,
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*WingUtils::FormatName(Node->ComponentTemplate));
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if (bIsSceneRoot && Depth == 0)
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UWingServer::Print(TEXT(" [SceneRoot]"));
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UWingServer::Print(TEXT("\n"));
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for (USCS_Node* Child : Node->GetChildNodes())
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{
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if (!Child) continue;
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EmitNode(Child, Depth + 1, false);
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}
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}
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};
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@@ -1,76 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingTypes.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphPin.h"
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#include "K2Node_FunctionEntry.h"
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#include "K2Node_EditablePinBase.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Blueprint_ListEventDispatchers.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Blueprint_ListEventDispatchers : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("List all event dispatchers on a Blueprint, including their parameter signatures.");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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TSet<FName> DelegateNameSet;
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FBlueprintEditorUtils::GetDelegateNameList(BP, DelegateNameSet);
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for (const FName& DelegateName : DelegateNameSet)
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{
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UWingServer::Printf(TEXT("%s("), *DelegateName.ToString());
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UEdGraph* SigGraph = FBlueprintEditorUtils::GetDelegateSignatureGraphByName(BP, DelegateName);
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if (SigGraph)
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{
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bool bFirst = true;
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for (UK2Node_FunctionEntry* FE : WingUtils::AllNodes<UK2Node_FunctionEntry>(SigGraph))
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{
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for (const TSharedPtr<FUserPinInfo>& PinInfo : FE->UserDefinedPins)
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{
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if (!PinInfo.IsValid()) continue;
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if (!bFirst) UWingServer::Print(TEXT(", "));
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bFirst = false;
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UWingServer::Printf(TEXT("%s %s"),
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*UWingTypes::TypeToText(PinInfo->PinType),
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*PinInfo->PinName.ToString());
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}
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break; // only need the first entry node
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}
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}
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UWingServer::Print(TEXT(")\n"));
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}
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if (DelegateNameSet.Num() == 0)
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{
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UWingServer::Print(TEXT("No event dispatchers found.\n"));
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}
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}
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};
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@@ -1,58 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "Blueprint_ListInterfaces.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Blueprint_ListInterfaces : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Path to a blueprint, e.g. /Game/Foo/MyBlueprint"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("List all Blueprint Interfaces implemented by a Blueprint, "
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"including their function graphs.");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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F.Walk(Blueprint);
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if (!F.Ok()) return;
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UBlueprint* BP = F.Cast<UBlueprint>();
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if (!BP) return;
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bool bAny = false;
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for (const FBPInterfaceDescription& IfaceDesc : BP->ImplementedInterfaces)
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{
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if (!IfaceDesc.Interface) continue;
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bAny = true;
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UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(IfaceDesc.Interface));
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for (const UEdGraph* Graph : IfaceDesc.Graphs)
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{
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if (!Graph) continue;
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UWingServer::Printf(TEXT(" %s\n"), *WingUtils::FormatName(Graph));
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}
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}
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if (!bAny)
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||||
{
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UWingServer::Print(TEXT("No interfaces implemented.\n"));
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||||
}
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||||
}
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||||
};
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258
Plugins/UEWingman/Source/UEWingman/Handlers/Blueprint_Dump.h
Normal file
258
Plugins/UEWingman/Source/UEWingman/Handlers/Blueprint_Dump.h
Normal file
@@ -0,0 +1,258 @@
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#pragma once
|
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|
||||
#include "CoreMinimal.h"
|
||||
#include "WingServer.h"
|
||||
#include "WingTypes.h"
|
||||
#include "WingHandler.h"
|
||||
#include "WingFetcher.h"
|
||||
#include "WingUtils.h"
|
||||
#include "Engine/Blueprint.h"
|
||||
#include "Animation/AnimBlueprint.h"
|
||||
#include "Animation/Skeleton.h"
|
||||
#include "Engine/SimpleConstructionScript.h"
|
||||
#include "Engine/SCS_Node.h"
|
||||
#include "Components/SceneComponent.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "WingFunctionArgs.h"
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#include "Kismet2/BlueprintEditorUtils.h"
|
||||
#include "AnimationGraph.h"
|
||||
#include "AnimationGraphSchema.h"
|
||||
#include "AnimationStateMachineSchema.h"
|
||||
#include "Blueprint_Dump.generated.h"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
UCLASS()
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||||
class UWing_Blueprint_Dump : public UObject, public IWingHandler
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(meta=(Description="Blueprint path"))
|
||||
FString Blueprint;
|
||||
|
||||
virtual FString GetDescription() const override
|
||||
{
|
||||
return TEXT("Dump a Blueprint's structure: variables, interfaces, components, "
|
||||
"and graph names. Does not include graph contents (use Graph_Dump for that).");
|
||||
}
|
||||
|
||||
virtual void Handle() override
|
||||
{
|
||||
WingFetcher F;
|
||||
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
|
||||
if (!BP) return;
|
||||
|
||||
// Header
|
||||
UWingServer::Printf(TEXT("Blueprint: %s\n"), *WingUtils::FormatName(BP));
|
||||
UWingServer::Printf(TEXT("Parent: %s\n"), BP->ParentClass ? *WingUtils::FormatName(BP->ParentClass) : TEXT("None"));
|
||||
UWingServer::Printf(TEXT("Type: %s\n"), *WingUtils::EnumToString(BP->BlueprintType));
|
||||
|
||||
// Animation Blueprint
|
||||
if (UAnimBlueprint* AnimBP = Cast<UAnimBlueprint>(BP))
|
||||
{
|
||||
if (AnimBP->TargetSkeleton)
|
||||
UWingServer::Printf(TEXT("TargetSkeleton: %s\n"), *AnimBP->TargetSkeleton->GetPathName());
|
||||
}
|
||||
|
||||
// Interfaces
|
||||
for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
|
||||
{
|
||||
if (I.Interface)
|
||||
UWingServer::Printf(TEXT("Interface: %s\n"), *WingUtils::FormatName(I.Interface));
|
||||
}
|
||||
|
||||
// Variables
|
||||
if (!BP->NewVariables.IsEmpty())
|
||||
{
|
||||
UWingServer::Print(TEXT("\nVariables:\n"));
|
||||
for (const FBPVariableDescription& V : BP->NewVariables)
|
||||
{
|
||||
UWingServer::Printf(TEXT(" %s %s"),
|
||||
*UWingTypes::TypeToText(V.VarType),
|
||||
*WingUtils::FormatName(V));
|
||||
if (!V.DefaultValue.IsEmpty())
|
||||
UWingServer::Printf(TEXT(" = %s"), *V.DefaultValue);
|
||||
if (!V.Category.IsEmpty() && V.Category.ToString() != TEXT("Default"))
|
||||
UWingServer::Printf(TEXT(" [%s]"), *V.Category.ToString());
|
||||
UWingServer::Print(TEXT("\n"));
|
||||
}
|
||||
}
|
||||
|
||||
// Components
|
||||
bool bHasAny = false;
|
||||
if (UClass* GenClass = BP->GeneratedClass)
|
||||
{
|
||||
// Native components first.
|
||||
if (AActor* CDO = Cast<AActor>(GenClass->GetDefaultObject()))
|
||||
{
|
||||
TArray<UActorComponent*> NativeComponents;
|
||||
CDO->GetComponents(NativeComponents);
|
||||
for (UActorComponent* Comp : NativeComponents)
|
||||
{
|
||||
if (!bHasAny) { UWingServer::Print(TEXT("\nComponents:\n")); bHasAny = true; }
|
||||
PrintComponent(Comp, TEXT("native"));
|
||||
}
|
||||
}
|
||||
|
||||
// Blueprint SCS components (this blueprint and parents)
|
||||
TArray<UBlueprint*> Hierarchy;
|
||||
UBlueprint::GetBlueprintHierarchyFromClass(GenClass, Hierarchy);
|
||||
for (int32 i = Hierarchy.Num() - 1; i >= 0; --i)
|
||||
{
|
||||
UBlueprint* WalkBP = Hierarchy[i];
|
||||
if (!WalkBP->SimpleConstructionScript) continue;
|
||||
const TCHAR* Annotation = (WalkBP == BP) ? nullptr : TEXT("inherited");
|
||||
for (USCS_Node* Node : WalkBP->SimpleConstructionScript->GetAllNodes())
|
||||
{
|
||||
if (!bHasAny) { UWingServer::Print(TEXT("\nComponents:\n")); bHasAny = true; }
|
||||
PrintComponent(Node, Annotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Event Dispatchers
|
||||
if (!BP->DelegateSignatureGraphs.IsEmpty())
|
||||
{
|
||||
UWingServer::Print(TEXT("\nEvent Dispatchers:\n"));
|
||||
for (UEdGraph* Graph : BP->DelegateSignatureGraphs)
|
||||
PrintEventDispatcher(Graph);
|
||||
}
|
||||
|
||||
// Graphs
|
||||
TSet<UEdGraph*> Printed;
|
||||
|
||||
UWingServer::Print(TEXT("\nGraphs:\n"));
|
||||
for (UEdGraph* Graph : BP->UbergraphPages)
|
||||
{
|
||||
UWingServer::Printf(TEXT(" EventGraph %s\n"), *WingUtils::FormatName(Graph));
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
for (UEdGraph* Graph : BP->FunctionGraphs)
|
||||
{
|
||||
if (Graph->IsA<UAnimationGraph>()) continue;
|
||||
PrintGraph(Graph, TEXT("Function"));
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
for (UEdGraph* Graph : BP->MacroGraphs)
|
||||
{
|
||||
PrintGraph(Graph, TEXT("Macro"));
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
for (const FBPInterfaceDescription& I : BP->ImplementedInterfaces)
|
||||
for (UEdGraph* Graph : I.Graphs)
|
||||
{
|
||||
PrintGraph(Graph, TEXT("Interface"), I.Interface);
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
|
||||
// Delegate signature graphs are not real graphs, but mark them as printed.
|
||||
for (UEdGraph* Graph : BP->DelegateSignatureGraphs)
|
||||
Printed.Add(Graph);
|
||||
|
||||
// Animation graphs and state machines.
|
||||
TArray<UEdGraph*> AllGraphs = WingUtils::AllGraphs(BP);
|
||||
|
||||
FString AnimGraphNames;
|
||||
for (UEdGraph* Graph : AllGraphs)
|
||||
{
|
||||
if (Printed.Contains(Graph)) continue;
|
||||
if (!Graph->Schema || !Graph->Schema->IsChildOf(UAnimationGraphSchema::StaticClass())) continue;
|
||||
if (!AnimGraphNames.IsEmpty()) AnimGraphNames += TEXT(", ");
|
||||
AnimGraphNames += WingUtils::FormatName(Graph);
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
if (!AnimGraphNames.IsEmpty())
|
||||
UWingServer::Printf(TEXT("\nAnimation Graphs: %s\n"), *AnimGraphNames);
|
||||
|
||||
FString StateMachineNames;
|
||||
for (UEdGraph* Graph : AllGraphs)
|
||||
{
|
||||
if (Printed.Contains(Graph)) continue;
|
||||
if (!Graph->Schema || !Graph->Schema->IsChildOf(UAnimationStateMachineSchema::StaticClass())) continue;
|
||||
if (!StateMachineNames.IsEmpty()) StateMachineNames += TEXT(", ");
|
||||
StateMachineNames += WingUtils::FormatName(Graph);
|
||||
Printed.Add(Graph);
|
||||
}
|
||||
if (!StateMachineNames.IsEmpty())
|
||||
UWingServer::Printf(TEXT("\nAnimation State Machines: %s\n"), *StateMachineNames);
|
||||
|
||||
// Catch any graphs we missed.
|
||||
for (UEdGraph* Graph : AllGraphs)
|
||||
{
|
||||
if (Printed.Contains(Graph)) continue;
|
||||
UWingServer::Printf(TEXT("WARNING: unlisted graph: %s (%s)\n"),
|
||||
*WingUtils::FormatName(Graph),
|
||||
*WingUtils::FormatName(Graph->GetSchema()->GetClass()));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void PrintEventDispatcher(UEdGraph* Graph)
|
||||
{
|
||||
TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
|
||||
TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
|
||||
FBlueprintEditorUtils::GetEntryAndResultNodes(Graph, EntryNode, ResultNode);
|
||||
|
||||
FString Args;
|
||||
if (EntryNode.IsValid() && WingFunctionArgs::HasArgs(EntryNode.Get()))
|
||||
Args = WingFunctionArgs::GetArgs(EntryNode.Get());
|
||||
|
||||
UWingServer::Printf(TEXT(" %s(%s)\n"), *WingUtils::FormatName(Graph), *Args);
|
||||
}
|
||||
|
||||
void PrintComponent(USCS_Node* Node, const TCHAR* Annotation = nullptr)
|
||||
{
|
||||
FString ClassName = Node->ComponentClass
|
||||
? WingUtils::FormatName(Node->ComponentClass)
|
||||
: TEXT("None");
|
||||
UWingServer::Printf(TEXT(" %s %s"),
|
||||
*ClassName,
|
||||
*WingUtils::FormatName(Node));
|
||||
if (Node->ParentComponentOrVariableName != NAME_None)
|
||||
UWingServer::Printf(TEXT(" [parent: %s]"), *Node->ParentComponentOrVariableName.ToString());
|
||||
if (Annotation)
|
||||
UWingServer::Printf(TEXT(" [%s]"), Annotation);
|
||||
UWingServer::Print(TEXT("\n"));
|
||||
}
|
||||
|
||||
void PrintComponent(UActorComponent* Comp, const TCHAR* Annotation = nullptr)
|
||||
{
|
||||
UWingServer::Printf(TEXT(" %s %s"),
|
||||
*WingUtils::FormatName(Comp->GetClass()),
|
||||
*Comp->GetName());
|
||||
if (USceneComponent* Scene = Cast<USceneComponent>(Comp))
|
||||
if (USceneComponent* Parent = Scene->GetAttachParent())
|
||||
UWingServer::Printf(TEXT(" [parent: %s]"), *Parent->GetName());
|
||||
if (Annotation)
|
||||
UWingServer::Printf(TEXT(" [%s]"), Annotation);
|
||||
UWingServer::Print(TEXT("\n"));
|
||||
}
|
||||
|
||||
void PrintGraph(UEdGraph* Graph, const TCHAR* Type, UClass* Interface = nullptr)
|
||||
{
|
||||
TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
|
||||
TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
|
||||
FBlueprintEditorUtils::GetEntryAndResultNodes(Graph, EntryNode, ResultNode);
|
||||
|
||||
FString InputArgs;
|
||||
FString OutputArgs;
|
||||
if (EntryNode.IsValid() && WingFunctionArgs::HasArgs(EntryNode.Get()))
|
||||
InputArgs = WingFunctionArgs::GetArgs(EntryNode.Get());
|
||||
if (ResultNode.IsValid() && WingFunctionArgs::HasArgs(ResultNode.Get()))
|
||||
OutputArgs = WingFunctionArgs::GetArgs(ResultNode.Get());
|
||||
|
||||
UWingServer::Printf(TEXT(" %s %s"), Type, *WingUtils::FormatName(Graph));
|
||||
if (!InputArgs.IsEmpty())
|
||||
UWingServer::Printf(TEXT("(%s)"), *InputArgs);
|
||||
if (!OutputArgs.IsEmpty())
|
||||
UWingServer::Printf(TEXT(" -> (%s)"), *OutputArgs);
|
||||
if (Interface)
|
||||
UWingServer::Printf(TEXT(" [%s]"), *WingUtils::FormatName(Interface));
|
||||
UWingServer::Print(TEXT("\n"));
|
||||
}
|
||||
|
||||
};
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/MemberReference.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "Engine/SCS_Node.h"
|
||||
#include "EdGraph/EdGraph.h"
|
||||
#include "EdGraph/EdGraphNode.h"
|
||||
#include "EdGraph/EdGraphPin.h"
|
||||
@@ -85,6 +86,11 @@ FString WingUtils::FormatName(const UActorComponent *C)
|
||||
return C->GetName();
|
||||
}
|
||||
|
||||
FString WingUtils::FormatName(const USCS_Node *Node)
|
||||
{
|
||||
return Node->GetVariableName().ToString();
|
||||
}
|
||||
|
||||
FString WingUtils::FormatName(const UEdGraph *Graph)
|
||||
{
|
||||
FString Name = Graph->GetName();
|
||||
|
||||
@@ -27,6 +27,7 @@ class UBlendSpace;
|
||||
class UTexture;
|
||||
class UScriptStruct;
|
||||
class UEnum;
|
||||
class USCS_Node;
|
||||
struct FMemberReference;
|
||||
struct FBPVariableDescription;
|
||||
// Stateless utility functions used by MCP handlers and the MCP server.
|
||||
@@ -50,6 +51,7 @@ public:
|
||||
static FString FormatName(const UWorld *World);
|
||||
static FString FormatName(const UBlueprint *BP);
|
||||
static FString FormatName(const UActorComponent *C);
|
||||
static FString FormatName(const USCS_Node *Node);
|
||||
static FString FormatName(const UEdGraph *Graph);
|
||||
static FString FormatName(const UEdGraphNode* Node);
|
||||
static FString FormatName(const UEdGraphPin *Pin);
|
||||
|
||||
Reference in New Issue
Block a user