Finish implementing IsKeyUsedByPlayerController

This commit is contained in:
2025-05-27 16:30:49 -04:00
parent 40da211985
commit 23194ac0e5
9 changed files with 140 additions and 168 deletions

View File

@@ -9,7 +9,7 @@
#include "Blueprint/UserWidget.h"
#include "Components/GridPanel.h"
#include "InputMappingContext.h"
#include "EnhancedInputComponent.h"
#define LOCTEXT_NAMESPACE "Luprex Utility"
@@ -212,20 +212,80 @@ void UlxUtilityLibrary::GetPositionOfGridPanelMiddleCell(UGridPanel *GridPanel,
}
}
void UlxUtilityLibrary::MapAllKeyboardKeysToOneInputAction(UInputMappingContext *IMC, UInputAction *Action)
ElxUsedOrNotUsed UlxUtilityLibrary::IsKeyUsedByMappingContext(const FKeyEvent &KeyEvent, const UInputMappingContext *MappingContext)
{
TArray<FKey> AllKeys;
EKeys::GetAllKeys(AllKeys);
// Map every keyboard key to the provided LuaAction
for (const FKey& Key : AllKeys)
FKey Key = KeyEvent.GetKey();
if (!MappingContext)
{
if ((Key.IsValid()) &&
(Key.IsBindableInBlueprints()) &&
(Key.GetMenuCategory() == EKeys::NAME_KeyboardCategory) &&
(!Key.IsModifierKey()))
return ElxUsedOrNotUsed::NotUsed;
}
for (const FEnhancedActionKeyMapping& Mapping : MappingContext->GetMappings())
{
if (Mapping.Key == Key)
{
IMC->MapKey(Action, Key);
return ElxUsedOrNotUsed::Used;
}
}
return ElxUsedOrNotUsed::NotUsed;
}
class UEnhancedPlayerInputExposed : public UEnhancedPlayerInput
{
public:
const TArray<FEnhancedActionKeyMapping>& GetEnhancedActionMappings() const { return UEnhancedPlayerInput::GetEnhancedActionMappings(); }
};
ElxUsedOrNotUsed UlxUtilityLibrary::IsKeyUsedByPlayerController(const FKeyEvent &KeyEvent, bool IncludeEscapeAndFkeys, const APlayerController *PlayerController, const UObject *Context)
{
if (PlayerController == nullptr) PlayerController = Context->GetWorld()->GetFirstPlayerController();
FKey Key = KeyEvent.GetKey();
UEnhancedPlayerInput *PlayerInput = Cast<UEnhancedPlayerInput>(PlayerController->PlayerInput);
if (PlayerInput == nullptr)
{
return ElxUsedOrNotUsed::NotUsed;
}
UEnhancedPlayerInputExposed *Exposed = static_cast<UEnhancedPlayerInputExposed *>(PlayerInput);
for (const FInputActionKeyMapping& ActionMapping : Exposed->ActionMappings)
{
if (ActionMapping.Key == Key)
{
return ElxUsedOrNotUsed::Used; // Found a match in legacy Action Mappings.
}
}
for (const FInputAxisKeyMapping& AxisMapping : Exposed->AxisMappings)
{
if (AxisMapping.Key == Key)
{
return ElxUsedOrNotUsed::Used; // Found a match in legacy Axis Mappings.
}
}
for (const FEnhancedActionKeyMapping& Mapping : Exposed->GetEnhancedActionMappings())
{
if (Mapping.Key == Key)
{
return ElxUsedOrNotUsed::Used; // Found a match in the active, flattened mappings.
}
}
if (IncludeEscapeAndFkeys)
{
if (Key == EKeys::Escape ||
Key == EKeys::F1 || Key == EKeys::F2 || Key == EKeys::F3 ||
Key == EKeys::F4 || Key == EKeys::F5 || Key == EKeys::F6 ||
Key == EKeys::F7 || Key == EKeys::F8 || Key == EKeys::F9 ||
Key == EKeys::F10 || Key == EKeys::F11 || Key == EKeys::F12)
{
return ElxUsedOrNotUsed::Used;
}
}
return ElxUsedOrNotUsed::NotUsed;
}