Removed all code to save packages from the MCP

This commit is contained in:
2026-03-19 10:56:20 -04:00
parent d6cc090aca
commit 23c096b614
28 changed files with 880 additions and 251 deletions

View File

@@ -15,7 +15,6 @@
#include "EdGraph/EdGraphSchema.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "UObject/SavePackage.h"
#include "UObject/UObjectIterator.h"
#include "UObject/UnrealType.h"
#include "Misc/Paths.h"
@@ -43,13 +42,6 @@
#include "Animation/BlendSpace.h"
#include "Engine/Texture.h"
// SEH support (Windows only) — defined in BlueprintWingServer.cpp
#if PLATFORM_WINDOWS
extern int32 TryCompileBlueprintSEH(UBlueprint* BP, EBlueprintCompileOptions Opts);
extern int32 TrySavePackageSEH(
UPackage* Package, UObject* Asset, const TCHAR* Filename,
FSavePackageArgs* SaveArgs, ESavePackageResult* OutResult);
#endif
// ============================================================
// Name sanitization
@@ -354,132 +346,6 @@ TArray<UEdGraphNode*> WingUtils::AllNodes(UBlueprint* BP)
return Nodes;
}
bool WingUtils::SaveBlueprintPackage(UBlueprint* BP)
{
UPackage* Package = BP->GetPackage();
// 1. Build absolute package filename — use .umap for map packages, .uasset otherwise
FString PackageExtension = Package->ContainsMap()
? FPackageName::GetMapPackageExtension()
: FPackageName::GetAssetPackageExtension();
FString PackageFilename = FPackageName::LongPackageNameToFilename(
Package->GetName(), PackageExtension);
PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename);
UE_LOG(LogTemp, Display, TEXT("UEWingman: Save target: %s"), *PackageFilename);
// 2. Phase 1: Try explicit compilation (same flags as UCompileAllBlueprintsCommandlet)
bool bCompiled = false;
{
EBlueprintCompileOptions CompileOpts =
EBlueprintCompileOptions::SkipSave |
EBlueprintCompileOptions::BatchCompile |
EBlueprintCompileOptions::SkipGarbageCollection |
EBlueprintCompileOptions::SkipFiBSearchMetaUpdate;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 1: Attempting explicit compilation..."));
#if PLATFORM_WINDOWS
int32 CompileResult = TryCompileBlueprintSEH(BP, CompileOpts);
if (CompileResult == 0)
{
bCompiled = (BP->Status == BS_UpToDate);
UE_LOG(LogTemp, Display, TEXT("UEWingman: Compilation %s (status=%d)"),
bCompiled ? TEXT("succeeded") : TEXT("completed with warnings"), (int32)BP->Status);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("UEWingman: Compilation crashed (SEH), proceeding uncompiled"));
}
#else
FKismetEditorUtilities::CompileBlueprint(BP, CompileOpts, nullptr);
bCompiled = (BP->Status == BS_UpToDate);
#endif
}
// 3. Phase 2: Set guards for save
uint8 OldRegen = BP->bIsRegeneratingOnLoad;
BP->bIsRegeneratingOnLoad = true;
EBlueprintStatus OldStatus = (EBlueprintStatus)(uint8)BP->Status;
if (!bCompiled)
{
// Tell PreSave the BP is up-to-date so it doesn't try to compile
BP->Status = BS_UpToDate;
}
// 4. Clear read-only attribute if present (source control or LFS may set this)
if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename))
{
UE_LOG(LogTemp, Display, TEXT("UEWingman: Clearing read-only attribute on %s"), *PackageFilename);
FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false);
}
// 5. Phase 3: Save with SAVE_NoError + SEH protection
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_NoError;
// For level blueprints (map packages), the base object should be the UWorld, not the BP
bool bIsMapPackage = Package->ContainsMap();
UObject* BaseObject = BP;
if (bIsMapPackage)
{
// Find the UWorld in this package — it's the actual asset for .umap files
UWorld* World = FindObject<UWorld>(Package, *Package->GetName().Mid(Package->GetName().Find(TEXT("/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd) + 1));
if (!World)
{
// Fallback: iterate the package to find any UWorld
ForEachObjectWithPackage(Package, [&World](UObject* Obj) {
if (UWorld* W = Cast<UWorld>(Obj))
{
World = W;
return false; // stop
}
return true; // continue
});
}
if (World)
{
BaseObject = World;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Map package detected — saving UWorld '%s'"), *World->GetName());
}
else
{
UE_LOG(LogTemp, Warning, TEXT("UEWingman: Map package detected but no UWorld found — saving with BP as base"));
}
}
ESavePackageResult SaveResult = ESavePackageResult::Error;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 3: Calling UPackage::Save (compiled=%s, isMap=%s)..."),
bCompiled ? TEXT("yes") : TEXT("no"), bIsMapPackage ? TEXT("yes") : TEXT("no"));
#if PLATFORM_WINDOWS
int32 SEHCode = TrySavePackageSEH(Package, BaseObject, *PackageFilename, &SaveArgs, &SaveResult);
if (SEHCode != 0)
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: UPackage::Save CRASHED (SEH exception caught)"));
}
#else
FSavePackageResultStruct Result = UPackage::Save(Package, BaseObject, *PackageFilename, SaveArgs);
SaveResult = Result.Result;
#endif
// 6. Restore guards
BP->bIsRegeneratingOnLoad = OldRegen;
if (!bCompiled)
{
BP->Status = (TEnumAsByte<EBlueprintStatus>)OldStatus;
}
bool bSuccess = (SaveResult == ESavePackageResult::Success);
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveBlueprintPackage — %s for '%s' (compiled=%s, result=%d)"),
bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"),
*BP->GetName(), bCompiled ? TEXT("yes") : TEXT("no"), (int32)SaveResult);
return bSuccess;
}
// ============================================================
// Material helpers
// ============================================================
@@ -529,43 +395,6 @@ UMaterial* WingUtils::ReplaceMaterialWithTransientCopy(UMaterial* Material)
return Material;
}
bool WingUtils::SaveGenericPackage(UObject* Asset)
{
if (!Asset) return false;
UPackage* Package = Asset->GetPackage();
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — begin for '%s'"), *Asset->GetName());
FString PackageFilename = FPackageName::LongPackageNameToFilename(
Package->GetName(), FPackageName::GetAssetPackageExtension());
PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename);
if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename))
{
FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false);
}
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_NoError;
ESavePackageResult SaveResult = ESavePackageResult::Error;
#if PLATFORM_WINDOWS
int32 SEHCode = TrySavePackageSEH(Package, Asset, *PackageFilename, &SaveArgs, &SaveResult);
if (SEHCode != 0)
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: SaveGenericPackage CRASHED (SEH exception)"));
}
#else
FSavePackageResultStruct Result = UPackage::Save(Package, Asset, *PackageFilename, SaveArgs);
SaveResult = Result.Result;
#endif
bool bSuccess = (SaveResult == ESavePackageResult::Success);
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — %s for '%s'"),
bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"), *Asset->GetName());
return bSuccess;
}
// ============================================================
// Anim blueprint helpers