Move tangible state into TangibleComponent
This commit is contained in:
28
Source/Integration/SampleActorComponent.h
Normal file
28
Source/Integration/SampleActorComponent.h
Normal file
@@ -0,0 +1,28 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "SampleActorComponent.generated.h"
|
||||
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class INTEGRATION_API USampleActorComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
USampleActorComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user