Move tangible state into TangibleComponent
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16
Source/Integration/TangibleComponent.cpp
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16
Source/Integration/TangibleComponent.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TangibleComponent.h"
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#include "TangibleManager.h"
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UTangibleComponent::UTangibleComponent()
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{
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}
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void UTangibleComponent::Init(UTangibleManager* tm, AActor* a, int64 id)
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{
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TangibleManager = tm;
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Actor = a;
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TangibleId = id;
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}
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