Initial revision of animqueue
This commit is contained in:
@@ -14,6 +14,93 @@
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#include "traceback.hpp"
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LuaDefine(source_makeclass, "f") {
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LuaArg classname;
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LuaVar action, gname;
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LuaRet classtab;
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LuaStack LS(L, classname, classtab, action, gname);
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LS.checkstring(classname);
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// Special case: if the classname is _G, return global env.
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LS.set(gname, "_G");
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if (LS.equal(classname, gname)) {
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LS.set(classtab, LuaGlobals);
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return LS.result();
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}
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// Get the classtab from the global environment.
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// Create it if it doesn't exist.
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LS.rawget(classtab, LuaGlobals, classname);
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if (LS.isnil(classtab)) {
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LS.newtable(classtab);
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LS.rawset(LuaGlobals, classname, classtab);
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}
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// If the name isn't bound to a table, abort.
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if (!LS.istable(classtab)) {
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luaL_error(L, "%s is not a class", LS.ckstring(classname).c_str());
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}
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// Repair the special fields.
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LS.setfield(classtab, "__index", classtab);
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LS.setfield(classtab, "__class", classname);
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// Repair the action table.
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LS.getfield(action, classtab, "action");
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if (!LS.istable(action)) {
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LS.setfield(classtab, "action", LuaNewTable);
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}
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return LS.result();
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}
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// Load the builtins.
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static void load_builtin(lua_State *L, const char *name, lua_CFunction func) {
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lua_pushcfunction(L, func);
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lua_pushstring(L, name);
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lua_call(L, 1, 0);
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}
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LuaDefine(source_install_builtins, "") {
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LuaStack LS(L);
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load_builtin(L, "base", luaopen_base);
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load_builtin(L, "table", luaopen_table);
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load_builtin(L, "string", luaopen_string);
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load_builtin(L, "math", luaopen_math);
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load_builtin(L, "bit", luaopen_math);
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load_builtin(L, "debug", luaopen_debug);
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// Do not load: package, io, os, debug, jit
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return 0;
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}
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LuaDefine(source_install_and_snapshot_builtins, "") {
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LuaVar key, value, skey, svalue, snapshot, ssnapshot;
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LuaStack LS(L, snapshot, key, value, skey, svalue, ssnapshot);
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// Note: the global environment contains _G. This routine
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// perceives this as a subtable, so it backs up the top level
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// as well.
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source_install_builtins(L);
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LS.newtable(snapshot);
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LS.set(key, LuaNil);
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while (LS.next(LuaGlobals, key, value) != 0) {
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if (LS.istable(value)) {
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LS.newtable(ssnapshot);
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LS.rawset(snapshot, key, ssnapshot);
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LS.set(skey, LuaNil);
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while (LS.next(value, skey, svalue) != 0) {
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if (LS.isfunction(svalue) || LS.isstring(svalue) || LS.isnumber(svalue)) {
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LS.rawset(ssnapshot, skey, svalue);
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}
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}
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}
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}
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LS.setfield(LuaRegistry, "source_snapshot_builtins", snapshot);
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return LS.result();
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}
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LuaDefine(source_updatefile, "") {
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LuaArg source, fn;
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LuaRet info;
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@@ -95,58 +182,8 @@ LuaDefine(source_update, "c") {
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return LS.result();
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}
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// Make a class. A class is a table in the global environment.
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//
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// The global environment is protected, but this function can
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// override that protection.
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//
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LuaDefine(source_makeclass, "f") {
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LuaArg classname;
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LuaVar action, gname;
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LuaRet classtab;
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LuaStack LS(L, classname, classtab, action, gname);
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LS.checkstring(classname);
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// Special case: if the classname is _G, return global env.
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LS.set(gname, "_G");
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if (LS.equal(classname, gname)) {
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LS.set(classtab, LuaGlobals);
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return LS.result();
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}
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// Get the classtab from the global environment.
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// Create it if it doesn't exist.
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LS.rawget(classtab, LuaGlobals, classname);
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if (LS.isnil(classtab)) {
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LS.newtable(classtab);
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LS.rawset(LuaGlobals, classname, classtab);
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}
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// If the name isn't bound to a table, abort.
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if (!LS.istable(classtab)) {
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luaL_error(L, "%s is not a class", LS.ckstring(classname).c_str());
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}
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// Repair the special fields.
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LS.setfield(classtab, "__index", classtab);
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LS.setfield(classtab, "__class", classname);
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// Repair the action table.
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LS.getfield(action, classtab, "action");
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if (!LS.istable(action)) {
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LS.setfield(classtab, "action", LuaNewTable);
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}
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return LS.result();
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}
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// Clear the global environment.
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//
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// Clears out almost everything from the global
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// environment. However, does not delete class tables.
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//
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// This is used during source_rebuild operations.
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// Delete everything from the global environment except
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// the class tables and the class action tables.
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//
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LuaDefine(source_clear_globals, "") {
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LuaVar classname, classtab, action, key;
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@@ -156,13 +193,16 @@ LuaDefine(source_clear_globals, "") {
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LS.set(classname, LuaNil);
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while (LS.next(LuaGlobals, classname, classtab) != 0) {
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if (LS.istable(classtab)) {
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bool keep_action = false;
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LS.getfield(action, classtab, "action");
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if (LS.istable(action)) {
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LS.call(table_clear, action);
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} else {
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LS.newtable(action);
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keep_action = true;
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}
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LS.call(table_clear, classtab);
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if (keep_action) {
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LS.setfield(classtab, "action", action);
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}
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} else {
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LS.rawset(LuaGlobals, classname, LuaNil);
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}
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@@ -173,11 +213,7 @@ LuaDefine(source_clear_globals, "") {
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// Restore the lua builtins from the backup snapshot.
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//
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// The global environment is expected to be clean, but
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// the subtables are expected to still be present, in
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// accordance with how 'source_clear_globals' works.
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//
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LuaDefine(source_restore_builtins, "g") {
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LuaDefine(source_restore_builtins, "") {
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LuaVar snapshot, key, value, skey, svalue, subglobal;
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LuaStack LS(L, snapshot, key, value, skey, svalue, subglobal);
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@@ -195,57 +231,8 @@ LuaDefine(source_restore_builtins, "g") {
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return LS.result();
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}
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// Snapshot all the lua builtin functions.
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// Load all the 'LuaDefine' C functions into the lua state.
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//
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// Precondition: this is meant to be used on a pristine lua
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// intepreter, before the user dumps a bunch of crap into the
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// global environment. It won't work if the global environment
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// contains anything other than the lua builtins.
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//
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// Note: the global environment contains _G. This routine
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// perceives this as a subtable, so it backs up the top level
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// as well.
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//
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LuaDefine(source_snapshot_builtins, "c") {
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LuaVar key, value, skey, svalue, snapshot, ssnapshot;
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LuaStack LS(L, snapshot, key, value, skey, svalue, ssnapshot);
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LS.newtable(snapshot);
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LS.set(key, LuaNil);
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while (LS.next(LuaGlobals, key, value) != 0) {
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if (LS.istable(value)) {
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LS.newtable(ssnapshot);
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LS.rawset(snapshot, key, ssnapshot);
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LS.set(skey, LuaNil);
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while (LS.next(value, skey, svalue) != 0) {
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if (LS.isfunction(svalue) || LS.isstring(svalue) || LS.isnumber(svalue)) {
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LS.rawset(ssnapshot, skey, svalue);
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}
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}
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}
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}
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LS.setfield(LuaRegistry, "source_snapshot_builtins", snapshot);
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return LS.result();
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}
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static void load_builtin(lua_State *L, const char *name, lua_CFunction func) {
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lua_pushcfunction(L, func);
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lua_pushstring(L, name);
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lua_call(L, 1, 0);
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}
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LuaDefine(source_load_builtins, "") {
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LuaStack LS(L);
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load_builtin(L, "base", luaopen_base);
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load_builtin(L, "table", luaopen_table);
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load_builtin(L, "string", luaopen_string);
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load_builtin(L, "math", luaopen_math);
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load_builtin(L, "bit", luaopen_math);
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load_builtin(L, "debug", luaopen_debug);
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// Do not load: package, io, os, debug, jit
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return 0;
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}
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LuaDefine(source_load_cfunctions, "") {
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auto regs = LuaFunctionReg::all();
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for (const LuaFunctionReg *r : regs) {
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@@ -275,10 +262,7 @@ LuaDefine(source_load_cfunctions, "") {
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return 0;
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}
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// Fetches the source database and runs all the loadresults.
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//
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// Returns a single string, which is a bunch of concatenated error
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// messages.
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// Run all the closures from the source database.
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//
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LuaDefine(source_load_lfunctions, "") {
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LuaRet errors;
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@@ -336,13 +320,3 @@ LuaDefine(source_rebuild, "c") {
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return LS.result();
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}
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LuaDefine(source_autoinit, "") {
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auto regs = LuaFunctionReg::all();
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for (const LuaFunctionReg *r : regs) {
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std::string mode = r->get_mode();
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if (mode.find('a') != std::string::npos) {
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r->get_func()(L);
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}
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}
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return 0;
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}
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