Improve commentary about get_animation_queues
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@@ -123,10 +123,16 @@ struct EngineWrapper {
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// Get the animation queues for the specified tangibles.
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//
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// You must supply an array of tangible IDs. This returns the serialized
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// animation queues for all specified tangibles as strings. The serialized
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// format is documented in header file animqueue.hpp. The returned pointers
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// remain valid until the next call to get_animation_queues.
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// You must supply an array of tangible IDs. For each tangible, returns the
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// animation queue as a serialized string. The serialized format is
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// documented in header file animqueue.hpp.
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//
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// You must also supply a buffer for the string lengths, and a buffer for
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// the string pointers. Both buffers must have space for number of
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// tangibles specified in the call.
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//
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// The returned character pointers remain valid until the next call to
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// get_animation_queues.
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//
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void (*get_animation_queues)(EngineWrapper *w, uint32_t count, const int64_t *ids, uint32_t *lengths, const char **strings);
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