A few tiny cleanups
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@@ -40,9 +40,9 @@ private:
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FCriticalSection Mutex;
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EngineWrapper Wrapper;
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// The Lua Call Assembly Buffer. Used to build up
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// a call across multiple UFUNCTION invocations.
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// Only accessed from the game thread.
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// The Lua Call Assembly Buffer. Used to build up a call
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// across multiple UFUNCTION invocations. This is not protected
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// by the mutex, so it should only be used by the game thread.
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//
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FlxStreamBuffer LuaCallBuffer;
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