A few tiny cleanups
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@@ -119,9 +119,6 @@ public:
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// Amount of elapsed time since BeginPlay.
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float EngineSeconds = 0.0f;
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// When do we next rotate the cube.
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float NextRotateCube = 1.0f;
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// This allows us to post-tick.
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FDelegateHandle OnWorldPostActorTickHandle;
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