Progress toward popping up look-at widgets
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@@ -58,6 +58,11 @@ enum class ElxLogVerbosity : uint8 {
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/** Display Duration: How long to display an error message in the game's viewport.
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*
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* Note: I know it is not traditional to use underscores in Unreal
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* identifiers. However, without the underscores, the symbols aren't
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* converted to reasonable human-readable names, and that's the whole point
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* of this enum.
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*
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*/
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UENUM(BlueprintType)
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enum class ElxErrorDisplayDuration : uint8 {
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