tangible.animate uses the new keyword parser.
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@@ -130,10 +130,10 @@ public:
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// graphic: "graphic"
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// plane: "plane"
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//
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// qback: the animation queue back, from which relative
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// aqback: the animation queue back, from which relative
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// moves are computed.
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//
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void from_lua(lua_State *L, int idx, bool ignex, const AnimStep &qback);
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void configure(LuaKeywordParser &kp, const AnimStep &aqback);
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// Make this step into a first-step of an anim queue.
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void keep_state_only();
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@@ -161,8 +161,8 @@ private:
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eng::string graphic_;
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eng::string plane_;
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void from_lua_store_string(lua_State *L, int idx, eng::string *target, int16_t bits, const char *name);
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void from_lua_store_number(lua_State *L, int idx, float *target, float offset, int16_t bits, const char *name);
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void config_store_string(lua_State *L, int idx, eng::string *target, int16_t bits, const char *name);
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void config_store_number(lua_State *L, int idx, float *target, float offset, int16_t bits, const char *name);
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};
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