Refactor Scripted Animations to provide an option for which clock to use
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@@ -30,7 +30,7 @@ public:
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// The hash of the animation step, a 63-bit unique identifier.
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//
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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UPROPERTY()
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int64 Hash;
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// The Body contains all the key-value pairs in an encoded form. To
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@@ -74,7 +74,7 @@ class INTEGRATION_API UlxAnimationStepLibrary : public UBlueprintFunctionLibrary
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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// Stores the key-value pairs in properties of the target object.
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@@ -101,26 +101,29 @@ public:
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Animation Step")
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static void UnpackAnimationStep(bool &bChanged, FString &Action, const FlxAnimationStep& step, UObject* target, const FString& VariableNamePrefix = TEXT("aq"));
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepEqual(const FlxAnimationStep &StepA, const FlxAnimationStep &StepB);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepIsIdle(const FlxAnimationStep &step);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static FName AnimationStepGetName(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Animation Step")
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UFUNCTION(BlueprintPure, Category = "Luprex|Animation Step")
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintPure, meta = (BlueprintAutocast), Category = "Luprex|Animation Step")
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static int64 AnimationStepID(const FlxAnimationStep& step) { return step.Hash; }
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};
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////////////////////////////////////////////////
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