Implemented new functions FindOneWithExternalID, etc.
This commit is contained in:
@@ -65,10 +65,15 @@ FString WingUtils::ExternalizeID(FName Name)
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return WingTokenizer::ExternalizeID(Name.ToString());
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}
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FName WingUtils::CheckInternalizeID(const FString &ExternalID)
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{
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return FName(WingTokenizer::CheckInternalizeID(ExternalID));
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}
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FString WingUtils::CheckProposedName(const FString &ExternalID)
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{
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FString InternalID = WingTokenizer::CheckInternalizeID(ExternalID);
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if (!InternalID.IsEmpty() && WingTokenizer::WouldExternalizeReadably(InternalID))
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if (!InternalID.IsEmpty() && !WingTokenizer::WouldExternalizeReadably(InternalID))
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{
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UWingServer::Printf(TEXT("ERROR: id %s would not be a readable id, may not create item with this name"),
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*ExternalID);
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@@ -351,6 +356,11 @@ bool WingUtils::CheckExactlyOneNamed(int Count, const TCHAR *Kind, const FString
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return true;
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}
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bool WingUtils::CheckExactlyOneNamed(int Count, const TCHAR *Kind, FName Name)
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{
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return CheckExactlyOneNamed(Count, Kind, ExternalizeID(Name));
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}
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bool WingUtils::CheckExactlyNoneNamed(int Count, const TCHAR *Kind, const FString &Name)
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{
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if (Count > 0)
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@@ -361,6 +371,11 @@ bool WingUtils::CheckExactlyNoneNamed(int Count, const TCHAR *Kind, const FStrin
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return true;
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}
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bool WingUtils::CheckExactlyNoneNamed(int Count, const TCHAR *Kind, FName Name)
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{
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return CheckExactlyNoneNamed(Count, Kind, ExternalizeID(Name));
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}
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bool WingUtils::CheckCanRename(UEdGraphNode* Node, const FString &Name)
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{
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if (!Node->bCanRenameNode)
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@@ -5,42 +5,122 @@
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphPin.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "Materials/MaterialExpression.h"
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#include "MaterialTypes.h"
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#include "Components/ActorComponent.h"
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#include "Engine/SCS_Node.h"
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#include "Engine/MemberReference.h"
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#include "Engine/Blueprint.h"
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#include "K2Node_EditablePinBase.h"
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#include "Components/Widget.h"
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#include "WingActorComponent.h"
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class UBlueprint;
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class UEdGraphNode;
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class UEdGraphPin;
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class UMaterial;
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class UMaterialInstance;
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class UMaterialFunction;
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class UMaterialExpression;
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struct FEdGraphSchemaAction;
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class UAnimationStateMachineGraph;
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class UAnimStateNode;
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class UAnimStateTransitionNode;
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class UActorComponent;
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class UWorld;
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class UStaticMesh;
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class USkeletalMesh;
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class UAnimSequence;
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class UBlendSpace;
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class UTexture;
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class UScriptStruct;
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class UEnum;
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class USCS_Node;
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class UWidget;
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struct FMemberReference;
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struct FBPVariableDescription;
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struct FUserPinInfo;
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struct FBPInterfaceDescription;
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struct FWingActorComponent;
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class UWingComponentReference;
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#include "Engine/World.h"
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#include "Materials/Material.h"
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#include "Engine/StaticMesh.h"
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#include "Engine/SkeletalMesh.h"
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#include "Animation/AnimSequence.h"
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#include "Animation/BlendSpace.h"
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#include "Engine/Texture.h"
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#include "Materials/MaterialFunction.h"
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// Stateless utility functions used by MCP handlers and the MCP server.
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// This is effectively a namespace — all methods are static.
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class WingUtils
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{
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public:
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// Given an array and a reference to an element of the array, return
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// a pointer to the element, or if the element is already a pointer, the element.
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template<class T> static const T* EltAsPtr(const TArray<T> &A, const T &Elt) { return &Elt; }
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template<class T> static T* EltAsPtr(TArray<T> &A, T &Elt) { return &Elt; }
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template<class T> static T* EltAsPtr(const TArray<T*> &A, T* &Elt) { return Elt; }
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template<class T> static T* EltAsPtr(TArray<T*> &A, T* &Elt) { return Elt; }
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template<class T> static const T* EltAsPtr(const TArray<const T*> &A, const T* &Elt) { return Elt; }
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template<class T> static const T* EltAsPtr(TArray<const T*> &A, const T* &Elt) { return Elt; }
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////////////////////////////////////////////////////////
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//
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// GetFName
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//
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// For objects whose FormatName uses ExternalizeID,
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// GetFName returns the raw internal FName.
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//
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////////////////////////////////////////////////////////
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static FName GetFName(const UActorComponent *C) { return C->GetFName(); }
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static FName GetFName(const UEdGraph *Graph) { return Graph->GetFName(); }
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static FName GetFName(const TObjectPtr<UEdGraph> &Graph) { return Graph->GetFName(); }
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static FName GetFName(const UEdGraphNode* Node) { return Node->GetFName(); }
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static FName GetFName(const UEdGraphPin *Pin) { return Pin->GetFName(); }
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static FName GetFName(const FMemberReference &Ref) { return Ref.GetMemberName(); }
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static FName GetFName(const FBPVariableDescription &Var) { return Var.VarName; }
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static FName GetFName(const UMaterialExpression *Expression) { return Expression->GetFName(); }
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static FName GetFName(const FProperty *Prop) { return Prop->GetFName(); }
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static FName GetFName(const FUserPinInfo &Pin) { return Pin.PinName; }
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static FName GetFName(const UWingComponentReference *Ref) { return Ref->VariableName; }
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static FName GetFName(const UWidget *Widget) { return Widget->GetFName(); }
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template<typename ArrayType>
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static auto FindOneWithInternalID(FName InternalID, ArrayType &Array, const TCHAR *Kind)
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{
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decltype(EltAsPtr(Array, Array[0])) Result = nullptr;
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int Count = 0;
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for (auto &Elt : Array) if (GetFName(Elt) == InternalID) { Count++; Result = EltAsPtr(Array, Elt); }
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if (!CheckExactlyOneNamed(Count, Kind, InternalID)) Result = nullptr;
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return Result;
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}
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template<typename ArrayType>
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static auto FindOneWithExternalID(const FString &ExternalID, ArrayType &Array, const TCHAR *Kind)
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{
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decltype(EltAsPtr(Array, Array[0])) Result = nullptr;
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FName InternalID = CheckInternalizeID(ExternalID);
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if (!InternalID.IsNone()) Result = FindOneWithInternalID(InternalID, Array, Kind);
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return Result;
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}
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template<typename ArrayType>
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static bool FindNoneWithInternalID(FName InternalID, ArrayType &Array, const TCHAR *Kind)
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{
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for (auto &Elt : Array) if (GetFName(Elt) == InternalID)
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return CheckExactlyNoneNamed(1, Kind, InternalID);
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return true;
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}
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template<typename ArrayType>
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static bool FindNoneWithExternalID(const FString &ExternalID, ArrayType &Array, const TCHAR *Kind)
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{
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FName InternalID = CheckInternalizeID(ExternalID);
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if (InternalID.IsNone()) return false;
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return FindNoneWithInternalID(InternalID, Array, Kind);
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}
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////////////////////////////////////////////////////////
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//
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// GetPathName
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//
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// For objects whose FormatName returns a path name,
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// GetPathName returns the raw path.
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//
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////////////////////////////////////////////////////////
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static FString GetPathName(const UWorld *World) { return World->GetPathName(); }
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static FString GetPathName(const UMaterial *Material) { return Material->GetPathName(); }
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static FString GetPathName(const UMaterialInstance *MI) { return MI->GetPathName(); }
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static FString GetPathName(const UMaterialFunction *MF) { return MF->GetPathName(); }
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static FString GetPathName(const UStaticMesh *Mesh) { return Mesh->GetPathName(); }
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static FString GetPathName(const USkeletalMesh *Mesh) { return Mesh->GetPathName(); }
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static FString GetPathName(const UAnimSequence *Anim) { return Anim->GetPathName(); }
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static FString GetPathName(const UTexture *Texture) { return Texture->GetPathName(); }
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////////////////////////////////////////////////////////
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//
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// Name Formatting
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@@ -78,7 +158,6 @@ public:
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static FString FormatName(const FProperty *Prop);
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static FString FormatName(const FUserPinInfo &Pin);
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static FString FormatName(const FBPInterfaceDescription &IFace);
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static FString FormatName(const FWingActorComponent &Comp);
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static FString FormatName(const UWingComponentReference *Ref);
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static FString FormatName(const UWidget *Widget);
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@@ -97,21 +176,6 @@ public:
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////////////////////////////////////////////////////////
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template<typename T>
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static TArray<T*> FindAllNamed(const FString &Name, const TArray<T*> &Array)
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{
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TArray<T*> Result;
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for (T* Elt : Array) if (Identifies(Name, Elt)) Result.Add(Elt);
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return Result;
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}
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template<typename T, typename = std::enable_if_t<!std::is_pointer_v<T>>>
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static TArray<T*> FindAllNamed(const FString &Name, TArray<T> &Array)
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{
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TArray<T*> Result;
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for (T& Elt : Array) if (Identifies(Name, Elt)) Result.Add(&Elt);
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return Result;
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}
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template<typename T>
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static T* FindExactlyOneNamed(const FString &Name, const TArray<T*> &Array, const TCHAR *Kind)
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@@ -144,9 +208,11 @@ public:
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}
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////////////////////////////////////////////////////////
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static FString ExternalizeID(const FString& Name);
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static FString ExternalizeID(const FString& InternalID);
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static FString ExternalizeID(FName Name);
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static FName CheckInternalizeID(const FString &ExternalID);
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////////////////////////////////////////////////////////
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// In Unreal, Menu items tend to be an unpredictable
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// mix of CamelCase without spaces, and with spaces.
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@@ -218,7 +284,10 @@ public:
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// ----- Common Error Reporting -----
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static bool CheckExactlyOneNamed(int Count, const TCHAR *Kind, const FString &Name);
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static bool CheckExactlyOneNamed(int Count, const TCHAR *Kind, FName Name);
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static bool CheckExactlyNoneNamed(int Count, const TCHAR *Kind, const FString &Name);
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static bool CheckExactlyNoneNamed(int Count, const TCHAR *Kind, FName Name);
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static bool CheckCanRename(UEdGraphNode* Node, const FString &Name);
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};
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