Lua Console Overhaul in progress
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@@ -9,6 +9,23 @@
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class UlxLuaValues;
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// Classify lua code syntactically:
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//
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// SlashCommand: starts with a slash, therefore, not lua
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// WhitespaceOnly: the input only contains whitespace
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// ValidSyntax: the input is valid lua code
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// TruncatedCode: the input is truncated
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// InvalidSyntax: invalid lua
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//
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UENUM(BlueprintType)
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enum class ElxLuaSyntaxCheck : uint8 {
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SlashCommand,
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Whitespace,
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ValidLua,
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TruncatedLua,
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InvalidLua,
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};
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/////////////////////////////////////////////////////////////////
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//
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// These are the types that can actually be packed into
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@@ -118,9 +135,12 @@ public:
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static FString AllKnownReturnValueTypes() { return AllFunctionsWithPrefix(TEXT("LuaCallReturnValue_")); }
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public:
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// Syntactically validate lua code. Parses the code and
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// returns an error message. If the code is error-free, the
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// error message is the empty string.
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//
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// Functions that do miscellaneous things.
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//
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", ExpandEnumAsExecs="Result"), Category = "Luprex|Call Lua Function")
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static void ValidateLua(ElxLuaSyntaxCheck &Result, FString &ErrorMessage, UObject *context, const FString &Code);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static void LuaCallBegin(UObject *context, const FString &ClassName, const FString &FunctionName);
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