New infrastructure for property manipulation.
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@@ -5,6 +5,7 @@
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingTokenizer.h"
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#include "PropertyHandle.h"
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#include "Engine/Blueprint.h"
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#include "Engine/MemberReference.h"
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#include "Engine/World.h"
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@@ -56,6 +57,7 @@
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// ============================================================
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FName WingUtils::GetFName(const FWingProperty &Prop) { return Prop.Prop->GetFName(); }
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FName WingUtils::GetFName(const TSharedPtr<IPropertyHandle> &H) { return H->GetProperty()->GetFName(); }
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FString WingUtils::ExternalizeID(FName Name)
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{
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