Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
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@@ -165,4 +165,11 @@ public:
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//
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Utility", meta = (DefaultToSelf = "Actor"))
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static FVector GetActorForwardVelocity(const AActor *Actor, double Speed = 1.0, bool bSnapToXY = false);
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// Syntactically validate lua code. Parses the
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// code and returns an error message. If the code
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// is error-free, the error message is empty.
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//
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
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static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
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};
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