Make TangibleManager a UObject
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@@ -42,7 +42,7 @@ static bool SetProperty(const FString& name, UObject* obj, const FlxAnimationFie
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FDoubleProperty* fprop = FindFProperty<FDoubleProperty>(uclass, nname);
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if (fprop == nullptr) return false;
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double* pptr = fprop->ContainerPtrToValuePtr<double>(obj);
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fprop->SetPropertyValue(pptr, field.X);
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*pptr = field.X;
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return true;
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}
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case ElxAnimValueType::BOOLEAN: {
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