Make TangibleManager a UObject

This commit is contained in:
2023-09-25 14:25:24 -04:00
parent 982b6cab62
commit 2f5baf2e9f
8 changed files with 33 additions and 28 deletions

View File

@@ -129,18 +129,13 @@ public:
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
};
////////////////////////////////////////////////
//
// Exposing functions to blueprints.
//
////////////////////////////////////////////////
//UFUNCTION(BlueprintCallable)
//void Unpack(const FString& prefix, UObject* into, bool preclear = true);
struct FlxAnimationStepView {
uint64 Hash;
std::string_view Body;