Make TangibleManager a UObject
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@@ -129,18 +129,13 @@ public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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};
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////////////////////////////////////////////////
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//
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// Exposing functions to blueprints.
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//
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////////////////////////////////////////////////
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//UFUNCTION(BlueprintCallable)
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//void Unpack(const FString& prefix, UObject* into, bool preclear = true);
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struct FlxAnimationStepView {
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uint64 Hash;
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std::string_view Body;
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