Implement LuaExtraArgs

This commit is contained in:
2023-04-13 13:26:45 -04:00
parent cf8b573364
commit 30155ae388
4 changed files with 126 additions and 74 deletions

View File

@@ -33,10 +33,17 @@ void LuaSnap::serialize(StreamBuffer *sb) {
// Lua stack should be empty.
assert(lua_gettop(state_) == 0);
// lua variables that we'll need.
LuaVar key, value;
LuaRet permstable, regcopy;
LuaDefStack LS(state_, permstable, regcopy, key, value);
// We'll allocate stack slots manually, to ensure
// that the thread serializes as we expect it to.
lua_pushnil(state_); // permstable
lua_pushnil(state_); // regcopy
lua_pushnil(state_); // key
lua_pushnil(state_); // value
LuaSpecial permstable(1);
LuaSpecial regcopy(2);
LuaSpecial key(3);
LuaSpecial value(4);
LuaCoreStack LS(state_);
// Construct a copy of the registry table.
LS.set(regcopy, LuaNewTable);
@@ -62,10 +69,8 @@ void LuaSnap::serialize(StreamBuffer *sb) {
LS.rawget(permstable, LuaRegistry, "persist");
assert(LS.istable(permstable));
// When we call 'LS.result', this should leave the
// permstable and the regcopy on the stack.
LS.result();
assert(lua_gettop(state_) == 2);
// Remove key and value from stack, leaving permstable and regcopy.
lua_settop(state_, 2);
// Write dummy length, use eris to write data, then overwrite length.
sb->write_int64(0);
@@ -88,13 +93,17 @@ void LuaSnap::deserialize(StreamBuffer *sb) {
lua_pushstring(state_, "unpersist");
lua_rawget(state_, LUA_REGISTRYINDEX);
eris_undump(state_, sb->lua_reader, ud);
// Set up a stack frame manually. Eris deserialization
// should have left permstable and regcopy on the stack.
assert(lua_gettop(state_) == 2);
// Set up a stack frame.
LuaArg permstable, regcopy;
LuaVar key, value;
LuaDefStack LS(state_, permstable, regcopy, key, value);
LuaSpecial permstable(1);
LuaSpecial regcopy(2);
lua_pushnil(state_);
lua_pushnil(state_);
LuaSpecial key(3);
LuaSpecial value(4);
LuaCoreStack LS(state_);
assert(LS.istable(regcopy));
// Copy the contents of the snapshot over to the registry.
@@ -102,8 +111,7 @@ void LuaSnap::deserialize(StreamBuffer *sb) {
while (LS.next(regcopy, key, value) != 0) {
LS.rawset(LuaRegistry, key, value);
}
LS.result();
assert(lua_gettop(state_) == 0);
lua_settop(state_, 0);
}
// Snapshot and rollback can trivially be implemented on top of serialize and

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@@ -156,16 +156,18 @@
class LuaSlot : public eng::nevernew {
protected:
int index_;
constexpr LuaSlot(int n) : index_(n) {}
private:
inline operator int() const {
return index_;
}
public:
LuaSlot() {
index_ = 0;
}
int index() const {
public:
constexpr LuaSlot() : index_(0) {}
inline int index() const {
return index_;
}
@@ -181,20 +183,30 @@ class LuaVar : public LuaSlot {};
class LuaSpecial : public LuaSlot {
public:
LuaSpecial(int n) {
index_ = n;
}
constexpr LuaSpecial(int n) : LuaSlot(n) {}
};
extern LuaSpecial LuaRegistry;
class LuaUpvalue : public LuaSlot {
public:
LuaUpvalue(int n) {
index_ = lua_upvalueindex(n);
class LuaExtraArgs {
private:
int index_;
int size_;
public:
LuaExtraArgs() {
index_ = 0;
size_ = 0;
}
LuaSpecial operator[] (int n) const { return LuaSpecial(index_ + n); }
int size() const { return size_; }
friend class LuaCoreStack;
friend class LuaDefStack;
};
class LuaNilMarker {};
extern LuaNilMarker LuaNil;
@@ -283,27 +295,33 @@ protected:
int nret;
int narg;
int nvar;
constexpr Counts(int r, int a, int v) : nret(r), narg(a), nvar(v) {}
int nextra;
constexpr Counts(int nr, int na, int nv, int ne) : nret(nr), narg(na), nvar(nv), nextra(ne) {}
};
template<int NRET, int NARG, int NVAR, class... SS>
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaRet &v, SS & ... stackslots)
{
return count_slots<NRET+1, NARG, NVAR>(stackslots...);
return count_slots<NRET+1, NARG, NVAR, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaArg &v, SS & ... stackslots)
{
return count_slots<NRET, NARG+1, NVAR>(stackslots...);
return count_slots<NRET, NARG+1, NVAR, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR, class... SS>
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaVar &v, SS & ... stackslots)
{
return count_slots<NRET, NARG, NVAR+1>(stackslots...);
return count_slots<NRET, NARG, NVAR+1, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR>
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaExtraArgs &v, SS & ... stackslots)
{
return count_slots<NRET, NARG, NVAR, NEXTRA+1>(stackslots...);
}
template<int NRET, int NARG, int NVAR, int NEXTRA>
constexpr static Counts count_slots() {
return Counts(NRET, NARG, NVAR);
return Counts(NRET, NARG, NVAR, NEXTRA);
}
private:
@@ -649,47 +667,76 @@ public:
class LuaDefStack : public LuaCoreStack {
private:
int top_;
int nret_;
template<int RETP, int ARGP, int VARP, class... SS>
template<int RETP, int ARGP, int VARP, int EXTRAP, int EXTRAC, class... SS>
void assign_slots(LuaRet &v, SS & ... stackslots) {
v.index_ = RETP;
assign_slots<RETP+1, ARGP, VARP>(stackslots...);
assign_slots<RETP+1, ARGP, VARP, EXTRAP, EXTRAC>(stackslots...);
}
template<int RETP, int ARGP, int VARP, class... SS>
template<int RETP, int ARGP, int VARP, int EXTRAP, int EXTRAC, class... SS>
void assign_slots(LuaArg &v, SS & ... stackslots) {
v.index_ = ARGP;
assign_slots<RETP, ARGP+1, VARP>(stackslots...);
assign_slots<RETP, ARGP+1, VARP, EXTRAP, EXTRAC>(stackslots...);
}
template<int RETP, int ARGP, int VARP, class... SS>
template<int RETP, int ARGP, int VARP, int EXTRAP, int EXTRAC, class... SS>
void assign_slots(LuaVar &v, SS & ... stackslots) {
v.index_ = VARP;
assign_slots<RETP, ARGP, VARP+1>(stackslots...);
assign_slots<RETP, ARGP, VARP+1, EXTRAP, EXTRAC>(stackslots...);
}
template<int NRET, int NARG, int NVAR>
template<int RETP, int ARGP, int VARP, int EXTRAP, int EXTRAC, class... SS>
void assign_slots(LuaExtraArgs &v, SS & ... stackslots) {
v.index_ = EXTRAP;
v.size_ = EXTRAC;
assign_slots<RETP, ARGP, VARP, EXTRAP, EXTRAC>(stackslots...);
}
template<int RETP, int ARGP, int VARP, int EXTRAP, int EXTRAC>
void assign_slots() {}
template<class... SS>
void vassign_slots(int retp, int argp, int varp, int extrap, int extrac, LuaRet &v, SS & ... stackslots) {
v.index_ = retp;
vassign_slots(retp+1, argp, varp, extrap, extrac, stackslots...);
}
template<class... SS>
void vassign_slots(int retp, int argp, int varp, int extrap, int extrac, LuaArg &v, SS & ... stackslots) {
v.index_ = argp;
vassign_slots(retp, argp+1, varp, extrap, extrac, stackslots...);
}
template<class... SS>
void vassign_slots(int retp, int argp, int varp, int extrap, int extrac, LuaVar &v, SS & ... stackslots) {
v.index_ = varp;
vassign_slots(retp, argp, varp+1, extrap, extrac, stackslots...);
}
template<class... SS>
void vassign_slots(int retp, int argp, int varp, int extrap, int extrac, LuaExtraArgs &v, SS & ... stackslots) {
v.index_ = extrap;
v.size_ = extrac;
vassign_slots(retp, argp, varp, extrap, extrac, stackslots...);
}
void vassign_slots(int retp, int argp, int varp, int extrap, int extrac) {}
public:
template<class... SS>
inline LuaDefStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
constexpr Counts counts = count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L_) != counts.narg) {
luaL_error(L_, "function expects exactly %d arguments", counts.narg);
constexpr Counts counts = count_slots<0, 0, 0, 0>(stackslots...);
if (lua_gettop(L_) < counts.narg) {
luaL_error(L_, "function expects at least %d arguments", counts.narg);
}
lua_checkstack(L, counts.narg + counts.nvar + counts.nret + 20);
for (int i = 0; i < counts.nret; i ++) {
lua_pushnil(L_);
lua_insert(L_, i + 1);
}
for (int i = 0; i < counts.nvar; i++) {
lua_checkstack(L, counts.nvar + counts.nret + 20);
int top = lua_gettop(L);
for (int i = 0; i < counts.nvar + counts.nret; i ++) {
lua_pushnil(L_);
}
assign_slots<1, 1 + counts.nret, 1 + counts.nret + counts.narg>(stackslots...);
vassign_slots(1 + counts.nvar + top, 1, 1 + top, 1 + counts.narg, top - counts.narg, stackslots...);
top_ = top + counts.nvar + counts.nret;
nret_ = counts.nret;
}
int result() {
lua_settop(L_, nret_);
lua_settop(L_, top_);
return nret_;
}
@@ -730,9 +777,10 @@ private:
public:
template<class... SS>
LuaExtStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
constexpr Counts counts = count_slots<0, 0, 0>(stackslots...);
constexpr Counts counts = count_slots<0, 0, 0, 0>(stackslots...);
static_assert(counts.narg == 0, "LuaExtStack doesn't allow LuaArg parameters");
static_assert(counts.nret == 0, "LuaExtStack doesn't allow LuaRet parameters");
static_assert(counts.nextra == 0, "LuaExtStack doesn't allow LuaExtraArgs parameters");
lua_checkstack(L_, counts.nvar + 20);
oldtop_ = lua_gettop(L_);
for (int i = 0; i < counts.nvar; i++) {

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@@ -270,19 +270,17 @@ LuaDefine(string_pprint, "obj1, obj2, ...",
"|start at indentation level zero, and always expand the"
"|top-level table."
"|") {
int n = lua_gettop(L);
LuaCoreStack LS(L);
LuaRet result;
LuaExtraArgs extra;
LuaDefStack LS(L, result, extra);
util::ostringstream oss;
for (int i = 1; i <= n; i++) {
LuaSpecial root(i);
pprint(LS, root, PrettyPrintOptions(), &oss);
if (i < n) oss << "\n";
for (int i = 0; i < extra.size(); i++) {
pprint(LS, extra[i], PrettyPrintOptions(), &oss);
oss << "\n";
}
oss << std::endl;
lua_settop(L, 1);
LuaSpecial result(1);
LS.set(result, oss.view());
return 1;
return LS.result();
}
LuaDefine(string_pprintx, "options",

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@@ -728,14 +728,12 @@ LuaDefine(pprint, "obj1, obj2, ...",
"|") {
World *w = World::fetch_global_pointer(L);
std::ostream *ostream = w->lthread_print_stream();
int n = lua_gettop(L);
LuaDefStack LS(L);
for (int i = 1; i <= n; i++) {
LuaSpecial root(i);
pprint(LS, root, PrettyPrintOptions(), ostream);
if (i < n) (*ostream) << "\n";
}
LuaExtraArgs extra;
LuaDefStack LS(L, extra);
for (int i = 0; i < extra.size(); i++) {
pprint(LS, extra[i], PrettyPrintOptions(), ostream);
(*ostream) << std::endl;
}
return LS.result();
}