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Content/TangibleActor.uasset
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BIN
Content/TangibleActor.uasset
LFS
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@@ -91,15 +91,13 @@ void UlxAnimationStepLibrary::UnpackAnimationStep(UObject* into, const FlxAnimat
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step.Unpack(prefix, into, true);
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}
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static FlxAnimationField FindAnimationField(const FlxAnimationStep& step, const FString& name) {
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static FlxAnimationField FindAnimationFieldLL(const FlxAnimationStep& step, std::string_view name) {
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std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
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FTCHARToUTF8 utf8name(name);
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std::string_view uname(utf8name.Get(), utf8name.Length());
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FlxAnimationStepDecoder decoder(body);
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FlxAnimationField result;
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while (!decoder.AtEOF()) {
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result = decoder.ReadField();
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if (result.Name == uname) {
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if (result.Name == name) {
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return result;
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}
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}
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@@ -107,6 +105,34 @@ static FlxAnimationField FindAnimationField(const FlxAnimationStep& step, const
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return result;
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}
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static FlxAnimationField FindAnimationField(const FlxAnimationStep& step, const FString& name) {
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FTCHARToUTF8 utf8name(name);
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std::string_view uname(utf8name.Get(), utf8name.Length());
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return FindAnimationFieldLL(step, uname);
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}
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void FlxAnimationStep::AutoUpdateXYZ(AActor *actor) const {
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FlxAnimationField xyz = FindAnimationFieldLL(*this, "xyz");
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if (xyz.Type == ElxAnimValueType::XYZ) {
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actor->SetActorLocation(FVector(xyz.X, xyz.Y, xyz.Z));
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}
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}
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void FlxAnimationStep::AutoUpdateFacing(AActor *actor) const {
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FlxAnimationField facing = FindAnimationFieldLL(*this, "facing");
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if (facing.Type == ElxAnimValueType::NUMBER) {
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actor->SetActorRotation(FRotator(0, facing.X, 0));
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}
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}
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void FlxAnimationStep::AutoUpdatePlane(FName *planep) const {
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FlxAnimationField plane = FindAnimationFieldLL(*this, "plane");
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if (plane.Type == ElxAnimValueType::STRING) {
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FString pname(plane.S.size(), (const UTF8CHAR*)(plane.S.data()));
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*planep = FName(pname);
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}
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}
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bool UlxAnimationStepLibrary::AnimationStepIsIdle(const FlxAnimationStep &step) {
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return step.Finished;
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}
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@@ -75,6 +75,19 @@ public:
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// unpacking the animation step.
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//
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bool Unpack(const FString& prefix, UObject* into, bool preclear = true) const;
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// Auto-Execute
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//
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// These functions automatically update certain actor
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// properties:
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//
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// AutoUpdateXYZ(AActor *actor); // uses 'xyz' keyword
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// AutoUpdateFacing(AActor *actor); // uses 'facing' keyword.
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// AutoUpdatePlane(FName *plane); // uses 'plane' keyword
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//
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void AutoUpdateXYZ(AActor *actor) const;
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void AutoUpdateFacing(AActor *actor) const;
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void AutoUpdatePlane(FName *plane) const;
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};
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////////////////////////////////////////////////
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@@ -115,8 +115,12 @@ void UlxTangible::GetCurrentAnimation(AActor *target, FlxAnimationStep &step) {
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step = GetActorTangible(target)->AnimTracker.GetCurrentAnimation();
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}
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void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step) {
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GetActorTangible(target)->AnimTracker.FinishedAnimation(step.Hash);
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void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step, bool autoxyz, bool autofacing, bool autoplane) {
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UlxTangible *tan = GetActorTangible(target);
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if (autoxyz) step.AutoUpdateXYZ(target);
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if (autofacing) step.AutoUpdateFacing(target);
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if (autoplane) step.AutoUpdatePlane(&(tan->Plane));
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tan->AnimTracker.FinishedAnimation(step.Hash);
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}
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FString UlxTangible::GetTangiblePlane(AActor* target) {
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@@ -167,7 +167,8 @@ public:
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static void GetCurrentAnimation(AActor *target, FlxAnimationStep &step);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void FinishedAnimation(AActor *target, const FlxAnimationStep &step);
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static void FinishedAnimation(AActor *target, const FlxAnimationStep &step,
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bool AutoUpdateXYZ = true, bool AutoUpdateFacing = true, bool AutoUpdatePlane = true);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static FString GetTangiblePlane(AActor* target);
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