Improve the WingTypes registry
This commit is contained in:
@@ -3,7 +3,10 @@
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#include "Editor.h"
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#include "EdGraphSchema_K2.h"
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#include "Engine/Blueprint.h"
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#include "StructUtils/UserDefinedStruct.h"
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#include "Engine/UserDefinedEnum.h"
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#include "UObject/UObjectIterator.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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// ---------------------------------------------------------------------------
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// Choose Short Name
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@@ -29,42 +32,51 @@ void UWingTypes::ReserveShortName(FName Name)
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ShortToPath.Add(NameStr.ToLower(), FString(TEXT("PRIMITIVE")));
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}
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FString UWingTypes::ChooseShortName(const UObject* Obj)
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FString UWingTypes::ChooseShortName(const FString &Proposal, const FString &FullObjectPath)
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{
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if (!Cast<UScriptStruct>(Obj) && !Cast<UClass>(Obj) && !Cast<UEnum>(Obj))
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return FString();
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// You must call this with an object path, not an asset path.
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check(FullObjectPath.Contains(TEXT(".")));
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FString Path = Obj->GetPathName();
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FString *OldShort = PathToShort.Find(Path);
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// Look to see if we've already assigned a short name to this path.
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FString *OldShort = PathToShort.Find(FullObjectPath);
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if (OldShort != nullptr) return *OldShort;
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FString Name = GetNameWithoutUnderscoreC(Obj);
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FString Lower = Name.ToLower();
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// Check if the proposed name is available.
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FString Lower = Proposal.ToLower();
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if (!ShortToPath.Contains(Lower))
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{
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ShortToPath.Add(Lower, Path);
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PathToShort.Add(Path, Name);
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return Name;
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ShortToPath.Add(Lower, FullObjectPath);
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PathToShort.Add(FullObjectPath, Proposal);
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return Proposal;
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}
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// The proposed name is not available. Add numbers until we
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// find a name that is available.
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for (int32 i = 2; ; ++i)
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{
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FString NumberedLower = FString::Printf(TEXT("%s%d"), *Lower, i);
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if (!ShortToPath.Contains(NumberedLower))
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{
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FString NumberedName = FString::Printf(TEXT("%s_%d"), *Name, i);
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ShortToPath.Add(NumberedLower, Path);
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PathToShort.Add(Path, NumberedName);
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return NumberedName;
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FString NumberedProposal = FString::Printf(TEXT("%s_%d"), *Proposal, i);
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ShortToPath.Add(NumberedLower, FullObjectPath);
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PathToShort.Add(FullObjectPath, NumberedProposal);
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return NumberedProposal;
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}
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}
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}
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FString UWingTypes::ChooseShortName(const UObject* Obj)
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{
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if (!Cast<UScriptStruct>(Obj) && !Cast<UClass>(Obj) && !Cast<UEnum>(Obj))
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return FString();
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FString ProposedName = GetNameWithoutUnderscoreC(Obj);
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return ChooseShortName(ProposedName, Obj->GetPathName());
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}
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void UWingTypes::ChooseShortNames(UPackage* Package)
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{
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if (Package == nullptr) return;
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ForEachObjectWithPackage(Package, [&](UObject* Obj)
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{
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ChooseShortName(Obj);
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@@ -72,7 +84,25 @@ void UWingTypes::ChooseShortNames(UPackage* Package)
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}, false);
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}
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void UWingTypes::ChooseShortName(const FAssetData &Data)
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{
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FString AssetName = Data.AssetName.ToString();
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FString PackageName = Data.PackageName.ToString();
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FTopLevelAssetPath ClassPath = Data.AssetClassPath;
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if (ClassPath == UBlueprint::StaticClass()->GetClassPathName())
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{
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// Blueprint: the generated class is AssetName_C
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FString ObjectPath = FString::Printf(TEXT("%s.%s_C"), *PackageName, *AssetName);
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ChooseShortName(AssetName, ObjectPath);
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}
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else if (ClassPath == UUserDefinedStruct::StaticClass()->GetClassPathName() ||
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ClassPath == UUserDefinedEnum::StaticClass()->GetClassPathName())
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{
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FString ObjectPath = FString::Printf(TEXT("%s.%s"), *PackageName, *AssetName);
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ChooseShortName(AssetName, ObjectPath);
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}
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}
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// ---------------------------------------------------------------------------
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// TypeToText
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@@ -212,11 +242,26 @@ void UWingTypes::Initialize(FSubsystemCollectionBase& Collection)
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for (UPackage* Pkg : Packages)
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ChooseShortNames(Pkg);
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// Scan the asset registry for unloaded assets.
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IAssetRegistry& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry")).Get();
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TArray<FAssetData> AllAssets;
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AssetRegistry.GetAllAssets(AllAssets, true);
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for (const FAssetData& Data : AllAssets)
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ChooseShortName(Data);
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// Register for future asset discoveries.
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AssetRegistry.OnAssetAdded().AddUObject(this, &UWingTypes::ChooseShortName);
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UE_LOG(LogTemp, Display, TEXT("WingTypes: Registered %d types"), ShortToPath.Num());
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}
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void UWingTypes::Deinitialize()
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{
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if (FModuleManager::Get().IsModuleLoaded(TEXT("AssetRegistry")))
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{
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IAssetRegistry& AssetRegistry = FModuleManager::GetModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry")).Get();
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AssetRegistry.OnAssetAdded().RemoveAll(this);
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}
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Super::Deinitialize();
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}
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@@ -259,29 +304,42 @@ void UWingTypes::Tokenize(const FString& Input)
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}
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// ---------------------------------------------------------------------------
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// Path to Object Conversion
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// Short Name Resolution
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// ---------------------------------------------------------------------------
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bool UWingTypes::ResolvePath(const FString &Name, const FString &Path, FEdGraphPinType &OutType)
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bool UWingTypes::ResolveShortName(const FString &Name, FEdGraphPinType &OutType)
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{
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// Load the object.
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UObject* Obj = LoadObject<UObject>(nullptr, *Path);
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if (!Obj)
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FString *Path = ShortToPath.Find(Name.ToLower());
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if (!Path)
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{
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Error = FString::Printf(TEXT("Failed to load type '%s' at path '%s'"), *Name, *Path);
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Error = FString::Printf(TEXT("Unrecognized type '%s'"), *Name);
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return false;
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}
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// If it's a blueprint, use its generated class.
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if (UBlueprint* BP = Cast<UBlueprint>(Obj))
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// Primitives (int, float, etc.) are registered with the path "PRIMITIVE".
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if (*Path == TEXT("PRIMITIVE"))
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{
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Obj = BP->GeneratedClass;
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OutType.PinCategory = FName(*Name);
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if ((OutType.PinCategory == UEdGraphSchema_K2::PC_Double) ||
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(OutType.PinCategory == UEdGraphSchema_K2::PC_Float))
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{
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OutType.PinSubCategory = OutType.PinCategory;
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OutType.PinCategory = UEdGraphSchema_K2::PC_Real;
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}
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return true;
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}
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// Load the object.
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UObject* Obj = LoadObject<UObject>(nullptr, **Path);
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if (!Obj)
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{
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Error = FString::Printf(TEXT("Blueprint '%s' has no generated class"), *Name);
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Error = FString::Printf(TEXT("Failed to load type '%s' at path '%s'"), *Name, **Path);
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return false;
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}
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}
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// The short name registry only contains UClass, UScriptStruct, and UEnum.
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checkf(Cast<UClass>(Obj) || Cast<UScriptStruct>(Obj) || Cast<UEnum>(Obj),
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TEXT("Short name '%s' resolved to unexpected type '%s'"), *Name, *Obj->GetClass()->GetName());
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// Determine the category from the object type.
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if (Cast<UScriptStruct>(Obj))
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@@ -295,15 +353,9 @@ bool UWingTypes::ResolvePath(const FString &Name, const FString &Path, FEdGraphP
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else
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OutType.PinCategory = UEdGraphSchema_K2::PC_Object;
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}
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else if (Cast<UEnum>(Obj))
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{
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OutType.PinCategory = UEdGraphSchema_K2::PC_Byte;
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}
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else
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{
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// This really shouldn't happen.
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Error = FString::Printf(TEXT("'%s' is not a struct, class, enum, or interface"), *Name);
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return false;
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OutType.PinCategory = UEdGraphSchema_K2::PC_Byte;
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}
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OutType.PinSubCategoryObject = Obj;
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@@ -370,28 +422,7 @@ bool UWingTypes::ParsePlainIdentifier(FEdGraphPinType& OutType)
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return false;
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}
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FString Name = Tokens[Cursor++];
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FString *Path = ShortToPath.Find(Name.ToLower());
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if (Path == nullptr)
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{
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Error = TEXT("Unrecognized Type");
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return false;
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}
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if (*Path == TEXT("PRIMITIVE"))
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{
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OutType.PinCategory = FName(*Name);
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if ((OutType.PinCategory == UEdGraphSchema_K2::PC_Double) ||
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(OutType.PinCategory == UEdGraphSchema_K2::PC_Float))
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{
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OutType.PinSubCategory = OutType.PinCategory;
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OutType.PinCategory = UEdGraphSchema_K2::PC_Real;
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}
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return true;
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}
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else
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{
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return ResolvePath(Name, *Path, OutType);
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}
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return ResolveShortName(Name, OutType);
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}
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bool UWingTypes::ParseWrapped(FName Wrapper, FEdGraphPinType& OutType)
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@@ -46,7 +46,7 @@ public:
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private:
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FString TypeToTextInner(FName Category, FName SubCategory, UObject* SubCategoryObject);
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bool ResolvePath(const FString &Name, const FString &Path, FEdGraphPinType &OutType);
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bool ResolveShortName(const FString &Name, FEdGraphPinType &OutType);
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// Get the object's name, not including the _C generated
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// by the blueprint compiler for generated classes.
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@@ -56,15 +56,27 @@ private:
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// The value stored in the map is just "PRIMITIVE".
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void ReserveShortName(FName Name);
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// Chooses a short name for the specified type, making sure not to
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// choose the same name for two classes. If the object already has
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// a short name, return it. If it's not a class, struct, enum, or
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// interface, return empty string.
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// Choose a short name for the type at the specified
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// full object path. Never reuses a short name, so every
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// type will have a unique name, at least as long as the
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// editor is up. The path must be the complete path of
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// an object, including the .FOO_C at the end. The name
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// chosen will either be the proposed name, or some
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// small variation of that.
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FString ChooseShortName(const FString &Proposed, const FString &FullObjectPath);
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// Chooses a short name for the specified type. If the
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// object is not a class, struct, interface, or enum, returns
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// null string.
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FString ChooseShortName(const UObject* Obj);
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// Choose short names for every type in the package.
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void ChooseShortNames(UPackage* Package);
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// Choose a name for the asset's primary object, without
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// loading the object.
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void ChooseShortName(const FAssetData &Data);
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// Short name registry: bidirectional mapping between short names and full paths.
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TMap<FString, FString> ShortToPath; // e.g. "vector" -> "/Script/CoreUObject.Vector"
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TMap<FString, FString> PathToShort; // e.g. "/Script/CoreUObject.Vector" -> "Vector"
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@@ -98,7 +98,7 @@ public:
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}
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template<typename T>
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T* FindExactlyOneNamed(const FString &Name, const TArray<T*> &Array)
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static T* FindExactlyOneNamed(const FString &Name, const TArray<T*> &Array)
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{
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int Count = 0;
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T* Result = nullptr;
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@@ -108,7 +108,7 @@ public:
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}
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template<typename T>
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bool FindExactlyNoneNamed(const FString &Name, const TArray<T*> &Array)
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static bool FindExactlyNoneNamed(const FString &Name, const TArray<T*> &Array)
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{
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for (T* Elt: Array) if (Identifies(Name, Elt))
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{
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@@ -199,10 +199,10 @@ public:
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static void FormatCommandHelp(UClass* HandlerClass);
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// ----- Common Error Reporting -----
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bool CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name);
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bool CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name);
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bool CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name);
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bool CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name);
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static bool CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name);
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static bool CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name);
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static bool CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name);
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static bool CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name);
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private:
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static void AppendNumericSuffix(FString &Name, int32 N);
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