Tested animation queue parsing in Unreal
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@@ -4,10 +4,13 @@
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#include "lpx-drvutil.hpp"
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#include "DebugPrint.h"
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#include "TangibleManager.h"
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#include "CommonTypes.h"
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#include "AnimQueue.h"
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#include <string>
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#include <string_view>
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using namespace DebugPrint;
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using namespace CommonTypes;
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AIntegrationGameModeBase::AIntegrationGameModeBase()
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{
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@@ -111,6 +114,11 @@ void AIntegrationGameModeBase::UpdateTangibles() {
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for (int64 id : TangibleManager.GetNear()) {
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TangibleManager.MakeTangible(id);
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}
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IdArray live = TangibleManager.GetLive();
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StringViewVec aqueues = w.GetAnimationQueues(live);
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for (int i = 0; i < aqueues.Num(); i++) {
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FString debugq = FAnimQueueDecoder::DebugString(aqueues[i]);
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}
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}
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void AIntegrationGameModeBase::ConsoleSendInput(const FString& fs)
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