Add EngineWrapper for play_invoke_lua_call
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@@ -204,6 +204,12 @@ struct EngineWrapper {
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//
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void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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// Send an invoke/KIND_LUA_CALL
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//
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// This is the main pathway for blueprints to reach into lua.
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//
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void (*play_invoke_lua_call)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
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// Send an invoke/KIND_LUA_SOURCE
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//
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// This is used to update the lua source at runtime, without stopping
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