Added code to probe 'interface'
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@@ -7,6 +7,7 @@
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#include "idalloc.hpp"
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#include "animqueue.hpp"
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#include "source.hpp"
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#include "gui.hpp"
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#include <memory>
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#include <unordered_map>
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@@ -106,6 +107,10 @@ public:
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//
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void tangible_del(int64_t id);
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// Probe the 'interface' function of the specified sprite.
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//
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void update_gui(int64_t actor_id, int64_t place_id, Gui *gui);
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// fetch
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//
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// Given a lua state, fetch the world model associated with
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