Add new input device processor
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105
Source/Integration/InputDeviceTracker.cpp
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105
Source/Integration/InputDeviceTracker.cpp
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#include "InputDeviceTracker.h"
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#include "Framework/Application/SlateApplication.h"
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#include "GenericPlatform/GenericApplicationMessageHandler.h"
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#include "InputCoreTypes.h"
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// Last observed device classification. Read with no
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// synchronization; updates happen on the game thread
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// from Slate's input pipeline, and stale reads on
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// other threads are acceptable for this use case.
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//
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static ElxControllerType GLastControllerType = ElxControllerType::KeyboardMouse;
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// Keywords identifying a PlayStation-family gamepad.
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// Matched case-insensitively against the InputDeviceName
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// and HardwareDeviceIdentifier fields of the current
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// FInputDeviceScope.
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//
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static const TCHAR* const PlaystationKeywords[] = {
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TEXT("Playstation"),
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TEXT("PS3"),
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TEXT("PS4"),
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TEXT("PS5"),
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TEXT("PS6"),
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TEXT("PS7"),
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TEXT("Dualsense"),
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TEXT("Dualshock"),
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};
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namespace
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{
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bool ContainsAnyPlaystationKeyword(const FString& Haystack)
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{
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for (const TCHAR* Keyword : PlaystationKeywords)
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{
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if (Haystack.Contains(Keyword, ESearchCase::IgnoreCase))
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{
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return true;
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}
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}
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return false;
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}
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// Classifies the active gamepad by scanning the current
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// FInputDeviceScope. Defaults to Xbox; switches to
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// PlayStation only on a keyword match.
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//
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ElxControllerType ClassifyGamepadFromScope()
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{
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const FInputDeviceScope* Scope = FInputDeviceScope::GetCurrent();
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if (Scope != nullptr)
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{
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if (ContainsAnyPlaystationKeyword(Scope->InputDeviceName.ToString()) ||
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ContainsAnyPlaystationKeyword(Scope->HardwareDeviceIdentifier))
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{
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return ElxControllerType::PlayStationGamepad;
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}
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}
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return ElxControllerType::XboxGamepad;
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}
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}
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bool FInputDeviceTrackerProcessor::HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& KeyEvent)
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{
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if (KeyEvent.GetKey().IsGamepadKey())
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{
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GLastControllerType = ClassifyGamepadFromScope();
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}
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else
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{
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GLastControllerType = ElxControllerType::KeyboardMouse;
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}
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return false;
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}
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bool FInputDeviceTrackerProcessor::HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent)
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{
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GLastControllerType = ElxControllerType::KeyboardMouse;
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return false;
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}
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void UlxInputDeviceTracker::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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if (FSlateApplication::IsInitialized())
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{
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Processor = MakeShared<FInputDeviceTrackerProcessor>();
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FSlateApplication::Get().RegisterInputPreProcessor(Processor);
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}
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}
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void UlxInputDeviceTracker::Deinitialize()
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{
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if (Processor.IsValid() && FSlateApplication::IsInitialized())
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{
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FSlateApplication::Get().UnregisterInputPreProcessor(Processor);
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}
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Processor.Reset();
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Super::Deinitialize();
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}
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ElxControllerType UlxInputDeviceTracker::GetLastControllerType()
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{
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return GLastControllerType;
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}
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