Add new input device processor
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@@ -179,9 +179,4 @@ public:
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//
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
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static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
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// Determine what type of controller the game is currently using
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//
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UFUNCTION(BlueprintCallable, category="Luprex|Utility")
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static ElxControllerType DetectControllerType(ULocalPlayer *Player);
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};
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