Implemented ULxLuaValues (not tested yet)
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@@ -6,7 +6,6 @@
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#include "LuprexGameModeBase.h"
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#define DEFAULT_BLUEPRINT (TEXT("TangibleStaticMesh"))
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#define LOCTEXT_NAMESPACE "Luprex Tangible"
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UlxTangible::UlxTangible()
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{
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