Implemented ULxLuaValues (not tested yet)
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@@ -7,8 +7,6 @@
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#include "LuprexGameModeBase.h"
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using namespace DebugPrint;
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using TanArray = UlxTangibleManager::TanArray;
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using IdArray = UlxTangibleManager::IdArray;
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UFunction *UlxTangibleManager::GetAnimationQueueChanged(UClass *uclass) {
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UFunction *result = uclass->FindFunctionByName(FName(TEXT("Animation Queue Changed")));
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@@ -82,7 +80,7 @@ void UlxTangibleManager::DeleteTangible(int64 id) {
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// IMPLEMENT ME
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}
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TanArray UlxTangibleManager::GetAllTangibles() const {
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UlxTangibleManager::TanArray UlxTangibleManager::GetAllTangibles() const {
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TanArray result;
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result.SetNum(IdToTangible.Num());
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int next = 0;
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@@ -141,7 +139,7 @@ void UlxTangibleManager::DeleteFarawayTangibles() {
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}
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}
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IdArray UlxTangibleManager::GetIds(const TanArray &arr) {
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UlxTangibleManager::IdArray UlxTangibleManager::GetIds(const TanArray &arr) {
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IdArray result;
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result.SetNum(arr.Num());
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for (int i = 0; i < arr.Num(); i++) {
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