Completed the play-seq animation command for characters
This commit is contained in:
@@ -199,6 +199,14 @@ public:
|
||||
UObject *WorldContextObject, UAnimSequenceBase* Sequence, double FadeInTime = 0.2, double FadeOutTime = 0.2,
|
||||
int64 AnimationStepID=0, bool ContinueWhenPaused=false);
|
||||
|
||||
// Calculate time left for a given animation.
|
||||
//
|
||||
// If there are multiple animations playing with the given ID,
|
||||
// returns the MAX time left.
|
||||
//
|
||||
UFUNCTION(BlueprintCallable, Category = "Luprex|Scripted Animations", meta=(WorldContext = "WorldContextObject"))
|
||||
double CalculateTimeLeft(UObject *WorldContextObject, int64 AnimationID=0);
|
||||
|
||||
// Fade all animations whose IDs are not in the 'Keep' list.
|
||||
//
|
||||
// Sometimes, predictive reexecution causes an animation step to
|
||||
|
||||
Reference in New Issue
Block a user