Clean up the player controller

This commit is contained in:
2026-04-17 02:53:32 -04:00
parent ae1ad7640d
commit 392faff205
5 changed files with 6 additions and 145 deletions

View File

@@ -28,7 +28,7 @@ void UlxUserWidget::BackupInputComponent()
}
}
void UlxUserWidget::DisableEventBinding(const UInputAction* InputAction)
void UlxUserWidget::DisableInputAction(const UInputAction* InputAction)
{
UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
if (!EIC) return;
@@ -40,9 +40,9 @@ void UlxUserWidget::DisableEventBinding(const UInputAction* InputAction)
});
}
void UlxUserWidget::RestoreInputBinding(const UInputAction* InputAction)
void UlxUserWidget::RestoreInputAction(const UInputAction* InputAction)
{
DisableEventBinding(InputAction);
DisableInputAction(InputAction);
UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
if (!EIC) return;
@@ -59,7 +59,7 @@ void UlxUserWidget::RestoreInputBinding(const UInputAction* InputAction)
void UlxUserWidget::RedirectInputAction(const UInputAction* From, const UInputAction* To)
{
DisableEventBinding(From);
DisableInputAction(From);
UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
if (!EIC) return;