Clean up the player controller
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@@ -25,13 +25,13 @@ public:
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// Remove every live event binding whose action is InputAction.
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// No-op if there are none, or if InputComponent isn't enhanced.
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
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void DisableEventBinding(const UInputAction* InputAction);
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void DisableInputAction(const UInputAction* InputAction);
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// Replace any live bindings for InputAction with fresh clones of every
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// saved binding for that action. Leaves the backup array intact so this
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// can be called repeatedly.
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
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void RestoreInputBinding(const UInputAction* InputAction);
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void RestoreInputAction(const UInputAction* InputAction);
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// Install live bindings on From that, when fired, dispatch through a
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// clone of each saved binding for To. Clears any pre-existing live
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