Starting refactor to remove CommonUI
This commit is contained in:
BIN
Content/Luprex/lxGameMode.uasset
LFS
BIN
Content/Luprex/lxGameMode.uasset
LFS
Binary file not shown.
Binary file not shown.
BIN
Content/Widgets/WB_Root.uasset
LFS
BIN
Content/Widgets/WB_Root.uasset
LFS
Binary file not shown.
@@ -11,7 +11,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
#include "CommonActivatableWidget.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "Common.generated.h"
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -141,7 +141,7 @@ DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
|
||||
class UlxLuaValues;
|
||||
|
||||
UCLASS(BlueprintType)
|
||||
class INTEGRATION_API UlxLuaWidget : public UCommonActivatableWidget
|
||||
class INTEGRATION_API UlxLuaWidget : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
|
||||
#include "FormatDataLibrary.h"
|
||||
#include "Layout/Geometry.h"
|
||||
#include "Widgets/Layout/Anchors.h"
|
||||
#include "Common.h"
|
||||
#include "Kismet/KismetTextLibrary.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
@@ -191,6 +193,34 @@ FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataTransform(const FTra
|
||||
return Result;
|
||||
}
|
||||
|
||||
FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataGeometry(const FGeometry &AutoConvertedValue, const FString &Name)
|
||||
{
|
||||
FVector2D LocalSize = AutoConvertedValue.GetLocalSize();
|
||||
FVector2D AbsPos = AutoConvertedValue.GetAbsolutePosition();
|
||||
FVector2D AbsSize = AutoConvertedValue.GetAbsoluteSize();
|
||||
FFormatArgumentData Result;
|
||||
Result.ArgumentValueType = EFormatArgumentType::Text;
|
||||
Result.ArgumentName = Name;
|
||||
Result.ArgumentValue = FText::Format(
|
||||
INVTEXT("Geom(Local={0}x{1} Abs={2}x{3} Pos={4},{5})"),
|
||||
FText::AsNumber(LocalSize.X), FText::AsNumber(LocalSize.Y),
|
||||
FText::AsNumber(AbsSize.X), FText::AsNumber(AbsSize.Y),
|
||||
FText::AsNumber(AbsPos.X), FText::AsNumber(AbsPos.Y));
|
||||
return Result;
|
||||
}
|
||||
|
||||
FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataAnchors(const FAnchors &AutoConvertedValue, const FString &Name)
|
||||
{
|
||||
FFormatArgumentData Result;
|
||||
Result.ArgumentValueType = EFormatArgumentType::Text;
|
||||
Result.ArgumentName = Name;
|
||||
Result.ArgumentValue = FText::Format(
|
||||
INVTEXT("Anchors(Min={0},{1} Max={2},{3})"),
|
||||
FText::AsNumber(AutoConvertedValue.Minimum.X), FText::AsNumber(AutoConvertedValue.Minimum.Y),
|
||||
FText::AsNumber(AutoConvertedValue.Maximum.X), FText::AsNumber(AutoConvertedValue.Maximum.Y));
|
||||
return Result;
|
||||
}
|
||||
|
||||
FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataBlank(const FString &Name)
|
||||
{
|
||||
FFormatArgumentData Result;
|
||||
|
||||
@@ -115,6 +115,12 @@ public:
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
static FFormatArgumentData FormatArgumentDataTransform(const FTransform &AutoConvertedValue, const FString &Name);
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
static FFormatArgumentData FormatArgumentDataGeometry(const FGeometry &AutoConvertedValue, const FString &Name);
|
||||
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
static FFormatArgumentData FormatArgumentDataAnchors(const FAnchors &AutoConvertedValue, const FString &Name);
|
||||
|
||||
// For pins that were never connected.
|
||||
//
|
||||
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Utility")
|
||||
|
||||
@@ -19,7 +19,6 @@ public class Integration : ModuleRules
|
||||
"Networking",
|
||||
"EnhancedInput",
|
||||
"UMG",
|
||||
"CommonUI",
|
||||
"RenderCore"
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user