Spawning a TangibleActor

This commit is contained in:
2023-08-29 20:05:10 -04:00
parent c8db8c44da
commit 3ac39c2aaf
5 changed files with 19 additions and 2 deletions

View File

@@ -191,6 +191,11 @@ void AIntegrationGameModeBase::BeginPlay()
ThreadEvent = FPlatformProcess::GetSynchEventFromPool(false);
Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
}
// Create a tangible.
UWorld* w = GetWorld();
AActor* aa = engineutil::CreateTangible(w, ClassTangibleActor);
Tangibles.Add(aa);
}
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)