Spawning a TangibleActor
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@@ -191,6 +191,11 @@ void AIntegrationGameModeBase::BeginPlay()
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ThreadEvent = FPlatformProcess::GetSynchEventFromPool(false);
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Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
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}
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// Create a tangible.
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UWorld* w = GetWorld();
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AActor* aa = engineutil::CreateTangible(w, ClassTangibleActor);
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Tangibles.Add(aa);
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}
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void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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