Modify build system to properly handle unreal version upgrades
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18
README.md
18
README.md
@@ -11,10 +11,7 @@ SOFTWARE YOU WILL NEED
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Before attempting anything, install the following software:
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apt-get install git-lfs
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apt-get install code
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apt-get install dotnet6
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apt-get install clangd-15 or better.
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apt-get install git-lfs code dotnet6 clangd-15
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Everything else you need should be included in PopOS. If that's
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not the case, let me know.
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@@ -22,22 +19,11 @@ not the case, let me know.
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GETTING THE CODE
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You will need to clone two git repositories:
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You will need to clone our repository:
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cd $HOME
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git clone https://github.com/EpicGames/UnrealEngine.git
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git clone https://www.gnaut.com/team/integration.git
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The two clone commands above are a simplification. In reality,
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cloning these two repositories will require you to jump through
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some hoops to get access from Epic Games. Follow the steps to
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get access from Epic's website, but only go as far as cloning
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the repository. Once the repository is cloned, we will take it
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from there with our own "build.py".
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It is important that these two repositories be located
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at $HOME/UnrealEngine and $HOME/integration.
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HOW TO BUILD THE FIRST TIME
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