Remove the concept of the 'stdio channel' from class DrivenEngine
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@@ -37,7 +37,9 @@ DrivenEngineInitializerReg::DrivenEngineInitializerReg(DrivenEngineInitializer f
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//////////////////////////////////////////////////////////////////////////////
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int DrivenEngine::find_unused_chid() {
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// Note: channel ID zero is special, it is never reused.
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// Note: channel ID zero is never used. Channel ID 0 used to be
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// reserved for the stdio channel. When we eliminated the stdio
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// channel, we blocked off ID 0 permanently.
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for (int i = 0; i < DRV_MAX_CHAN; i++) {
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int id = next_unused_chid_++;
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if (next_unused_chid_ == DRV_MAX_CHAN) next_unused_chid_ = 1;
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@@ -48,6 +50,7 @@ int DrivenEngine::find_unused_chid() {
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}
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Channel *DrivenEngine::get_chid(int chid) const {
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assert(chid != 0);
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assert(unsigned(chid) < DRV_MAX_CHAN);
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assert(channels_[chid].get() != nullptr);
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return channels_[chid].get();
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@@ -160,10 +163,6 @@ SharedChannel DrivenEngine::new_incoming_channel() {
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}
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}
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SharedChannel DrivenEngine::get_stdio_channel() {
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return stdio_channel_;
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}
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void DrivenEngine::set_visible_world_and_actor(World *w, int64_t id) {
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visible_world_ = w;
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visible_actor_id_ = id;
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@@ -180,8 +179,6 @@ void DrivenEngine::stop_driver() {
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DrivenEngine::DrivenEngine() {
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next_unused_chid_ = 1;
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stdio_channel_ = eng::make_shared<Channel>(this, 0, 0, "", false);
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channels_[0] = stdio_channel_;
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rescan_lua_source_ = false;
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clock_ = 0.0;
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have_prints_ = false;
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