Remove the concept of the 'stdio channel' from class DrivenEngine
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@@ -196,16 +196,6 @@ public:
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//
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SharedChannel new_incoming_channel();
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// Obtain the stdio channel. There is only one stdio channel.
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//
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// DRIVER: the stdio channel is created automatically when the DrivenEngine
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// is created. Stdio should be connected to a console which is in
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// line-at-a-time mode. The driver is responsible for relaying data from
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// the console into the stdio channel using drv_peek_outgoing,
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// drv_sent_outgoing, drv_recv_incoming.
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//
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SharedChannel get_stdio_channel();
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// Set the flag to rescan the lua source directory. The lua source
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// directory is read once, automatically, at engine creation time.
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// If you want to read it again, you must trigger a rescan.
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@@ -300,7 +290,6 @@ private:
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private:
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SharedChannel channels_[DRV_MAX_CHAN];
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int next_unused_chid_;
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SharedChannel stdio_channel_;
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eng::vector<SharedChannel> accepted_channels_;
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eng::vector<uint32_t> new_outgoing_;
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eng::vector<uint32_t> listen_ports_;
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