PlaneMap now tracks all tangibles, including those on nowhere plane.
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@@ -81,7 +81,7 @@ void TextGame::do_view_command(const StringVec &cmd) {
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std::cerr << "v command (view) takes no arguments" << std::endl;
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return;
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}
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for (int64_t id : world_->get_near(1, 100)) {
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for (int64_t id : world_->get_near(1, 100, true)) {
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const Tangible *tan = world_->tangible_get(id);
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const AnimQueue &aq = tan->anim_queue_;
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std::cerr << id << ": " << aq.get_graphic() << " " << aq.get_plane() << " " << aq.get_xyz() << std::endl;
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