PlaneMap now tracks all tangibles, including those on nowhere plane.
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@@ -129,9 +129,10 @@ public:
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// get_near
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//
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// Get a list of the tangibles that are near the player.
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// Get a list of the tangibles that are near the player. If 'exclude_nowhere' is
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// true, exclude any tangibles on the nowhere plane.
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//
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std::vector<int64_t> get_near(int64_t player_id, float radius);
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std::vector<int64_t> get_near(int64_t player_id, float radius, bool exclude_nowhere);
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// Make a tangible.
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//
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