Rename drv_invoke to drv_call_function
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@@ -220,8 +220,8 @@ enum DrvAction {
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PLAY_RECV_INCOMING,
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PLAY_NOTIFY_CLOSE,
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PLAY_NOTIFY_ACCEPT,
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PLAY_CALL_EVENT_UPDATE,
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PLAY_INVOKE,
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PLAY_UPDATE,
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PLAY_CALL_FUNCTION,
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PLAY_RELEASE,
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};
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@@ -233,8 +233,8 @@ inline static const char *action_string(DrvAction act) {
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case PLAY_RECV_INCOMING: return "PLAY_RECV_INCOMING";
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case PLAY_NOTIFY_CLOSE: return "PLAY_NOTIFY_CLOSE";
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case PLAY_NOTIFY_ACCEPT: return "PLAY_NOTIFY_ACCEPT";
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case PLAY_CALL_EVENT_UPDATE: return "PLAY_CALL_EVENT_UPDATE";
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case PLAY_INVOKE: return "PLAY_INVOKE_LUA_CALL";
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case PLAY_UPDATE: return "PLAY_UPDATE";
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case PLAY_CALL_FUNCTION: return "PLAY_CALL_FUNCTION";
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case PLAY_RELEASE: return "PLAY_RELEASE";
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default: return "unknown";
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}
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@@ -476,12 +476,12 @@ uint32_t DrivenEngine::drv_notify_accept(uint32_t port) {
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return chid;
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}
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void DrivenEngine::drv_call_event_update(double clock) {
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void DrivenEngine::drv_update(double clock) {
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clock_ = clock;
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event_update();
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}
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void DrivenEngine::drv_invoke(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
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void DrivenEngine::drv_call_function(InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
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Invocation *inv = new Invocation(kind, visible_actor_id_, place, std::string_view(datapk, datapklen));
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queued_invocations_.emplace_back(inv);
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if (kind == InvocationKind::LUA_SOURCE) rescan_lua_source_ = false;
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@@ -787,52 +787,52 @@ static void replay_notify_accept(EngineWrapper *w) {
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////////////////////////
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static void play_invoke_event_update(EngineWrapper *w, double clock) {
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static void play_update(EngineWrapper *w, double clock) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_CALL_EVENT_UPDATE, eng::memhash());
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w->wlog->write_cmd_hash(PLAY_UPDATE, eng::memhash());
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w->wlog->write_double(clock);
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w->wlog->flush();
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}
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w->engine->drv_call_event_update(clock);
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w->engine->drv_update(clock);
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}
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static void replay_invoke_event_update(EngineWrapper *w) {
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static void replay_update(EngineWrapper *w) {
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double clock = w->rlog->read_double();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_event_update");
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}
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w->engine->drv_call_event_update(clock);
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w->engine->drv_update(clock);
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}
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////////////////////////
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void play_invoke(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
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void play_call_function(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk) {
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assert(w->rlog == nullptr);
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if (w->wlog != nullptr) {
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w->wlog->write_cmd_hash(PLAY_INVOKE, eng::memhash());
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w->wlog->write_cmd_hash(PLAY_CALL_FUNCTION, eng::memhash());
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w->wlog->write_uint8(int64_t(kind));
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w->wlog->write_int64(place);
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w->wlog->write_string(std::string_view(datapk, datapklen));
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w->wlog->flush();
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}
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w->engine->drv_invoke(kind, place, datapklen, datapk);
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w->engine->drv_call_function(kind, place, datapklen, datapk);
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}
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void replay_invoke(EngineWrapper *w) {
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void replay_call_function(EngineWrapper *w) {
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InvocationKind kind = InvocationKind(w->rlog->read_uint8());
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int64_t place = w->rlog->read_int64();
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std::string srcpack = w->rlog->read_string();
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if (!w->rlog->good()) {
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return reset_wrapper(w, "replay log corrupt in replay_invoke_lua_call");
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return reset_wrapper(w, "replay log corrupt in replay_call_function_lua_call");
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}
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w->engine->drv_invoke(kind, place, srcpack.size(), srcpack.c_str());
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w->engine->drv_call_function(kind, place, srcpack.size(), srcpack.c_str());
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}
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@@ -902,8 +902,8 @@ static void replaycore_step(EngineWrapper *w) {
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case PLAY_RECV_INCOMING: replay_recv_incoming(w); return;
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case PLAY_NOTIFY_CLOSE: replay_notify_close(w); return;
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case PLAY_NOTIFY_ACCEPT: replay_notify_accept(w); return;
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case PLAY_CALL_EVENT_UPDATE: replay_invoke_event_update(w); return;
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case PLAY_INVOKE: replay_invoke(w); return;
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case PLAY_UPDATE: replay_update(w); return;
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case PLAY_CALL_FUNCTION: replay_call_function(w); return;
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case PLAY_RELEASE: release(w); return;
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default: return reset_wrapper(w, "Replay log corrupt in command dispatcher");
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}
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@@ -963,8 +963,8 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->play_recv_incoming = play_recv_incoming;
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w->play_notify_close = play_notify_close;
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w->play_notify_accept = play_notify_accept;
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w->play_invoke_event_update = play_invoke_event_update;
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w->play_invoke = play_invoke;
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w->play_update = play_update;
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w->play_call_function = play_call_function;
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w->replay_initialize = replaycore_initialize;
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w->replay_step = replaycore_step;
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