Rename drv_invoke to drv_call_function
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@@ -204,14 +204,14 @@ struct EngineWrapper {
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// and it should roughly be equal to the number of seconds since
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// the program started.
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//
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void (*play_invoke_event_update)(EngineWrapper *w, double clock);
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void (*play_update)(EngineWrapper *w, double clock);
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// Send an invoke.
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//
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// This is the main pathway for blueprints, or the unreal C++ code,
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// to change the state of the world.
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//
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void (*play_invoke)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk);
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void (*play_call_function)(EngineWrapper *w, InvocationKind kind, int64_t place, uint32_t datapklen, const char *datapk);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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