Simplify keyboard focus rule to just 'widget in front', full stop.
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@@ -65,10 +65,6 @@ public:
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// FProperty so we always see the current value without caching it.
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static class UInputComponent* GetWidgetInputComponent(class UUserWidget *Widget);
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// Restore focus back to the window that is in front, if it wants focus.
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context"), Category = "Luprex|Root Canvas")
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static void RestoreFocusToFrontWidget(const UObject *Context);
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// Add a widget to the root canvas at ZOrder 0 with default slot flags.
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UFUNCTION(BlueprintCallable, Category = "Luprex|Root Canvas",
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meta = (DefaultToSelf = "Widget", HideSelfPin = "true"))
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