Add support for LuaToken to the LuaCall unreal pipeline
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@@ -7,6 +7,7 @@ UENUM(BlueprintType)
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enum class ELpxSimpleDynamicTag : uint8 {
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None,
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String,
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Name,
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Float,
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Boolean,
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Vector
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@@ -31,7 +32,10 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddStringParameter(UObject *context, const FString &pstring);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddNameParameter(UObject *context, const FName &pname);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void LuaCallAddFloatParameter(UObject *context, double pfloat);
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@@ -56,6 +60,9 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static FString LuaCallGetStringResult(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static FName LuaCallGetNameResult(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static double LuaCallGetFloatResult(UObject *context);
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