Add support for LuaToken to the LuaCall unreal pipeline
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@@ -13,6 +13,16 @@
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void push_simple_dynamic(lua_State *L, StreamBuffer *sb) {
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SimpleDynamicTag type = sb->read_simple_dynamic_tag();
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switch (type) {
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case SimpleDynamicTag::STRING: {
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std::string_view s = sb->read_string_view();
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lua_pushlstring(L, s.data(), s.size());
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break;
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}
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case SimpleDynamicTag::TOKEN: {
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LuaToken token(sb->read_string_view());
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lua_pushlightuserdata(L, token.voidvalue());
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break;
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}
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case SimpleDynamicTag::NUMBER: {
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lua_pushnumber(L, sb->read_double());
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break;
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@@ -21,11 +31,6 @@ void push_simple_dynamic(lua_State *L, StreamBuffer *sb) {
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lua_pushboolean(L, sb->read_bool() ? 1:0);
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break;
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}
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case SimpleDynamicTag::STRING: {
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std::string_view s = sb->read_string_view();
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lua_pushlstring(L, s.data(), s.size());
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break;
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}
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case SimpleDynamicTag::VECTOR: {
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double x = sb->read_double();
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double y = sb->read_double();
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@@ -46,14 +51,18 @@ void push_simple_dynamic(lua_State *L, StreamBuffer *sb) {
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// Given a lua value, try to pack it into the stream buffer as a simple dynamic.
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bool encode_simple_dynamic(LuaCoreStack &LS, LuaSlot &slot, StreamBuffer *sb) {
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switch (LS.type(slot)) {
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case LUA_TNUMBER:
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sb->write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb->write_double(LS.cknumber(slot));
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return true;
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case LUA_TSTRING:
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sb->write_simple_dynamic_tag(SimpleDynamicTag::STRING);
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sb->write_string(LS.ckstringview(slot));
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return true;
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case LUA_TLIGHTUSERDATA:
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sb->write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
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sb->write_string(LS.cktoken(slot).str());
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return true;
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case LUA_TNUMBER:
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sb->write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb->write_double(LS.cknumber(slot));
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return true;
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case LUA_TBOOLEAN:
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sb->write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
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sb->write_bool(LS.ckboolean(slot));
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