Bare minimum tangible manager functionality OK
This commit is contained in:
@@ -194,7 +194,7 @@ void AIntegrationGameModeBase::BeginPlay()
|
||||
|
||||
// Create a tangible.
|
||||
TangibleManager.Init(GetWorld(), ClassTangibleActor);
|
||||
//TangibleManager.MakeTangible(123);
|
||||
TangibleManager.MakeTangible(123);
|
||||
}
|
||||
|
||||
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
|
||||
Reference in New Issue
Block a user