Bare minimum tangible manager functionality OK

This commit is contained in:
2023-09-02 01:43:44 -04:00
parent 1494e4f8e6
commit 4073c88d08
3 changed files with 37 additions and 37 deletions

View File

@@ -194,7 +194,7 @@ void AIntegrationGameModeBase::BeginPlay()
// Create a tangible. // Create a tangible.
TangibleManager.Init(GetWorld(), ClassTangibleActor); TangibleManager.Init(GetWorld(), ClassTangibleActor);
//TangibleManager.MakeTangible(123); TangibleManager.MakeTangible(123);
} }
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason) void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)

View File

@@ -3,37 +3,37 @@
#include "TangibleManager.h" #include "TangibleManager.h"
//using AActorPtr = AActor*; using AActorPtr = AActor*;
void FTangibleManager::Init(UWorld *world, UClass* tanact) { void FTangibleManager::Init(UWorld *world, UClass* tanact) {
World = world; World = world;
ClassTangibleActor = tanact; ClassTangibleActor = tanact;
} }
//AActorPtr FTangibleManager::GetTangible(int64 id) { AActorPtr FTangibleManager::GetTangible(int64 id) {
// AActorPtr *p = IdToActor.Find(id); AActorPtr *p = IdToActor.Find(id);
// if (p == nullptr) { if (p == nullptr) {
// return nullptr; return nullptr;
// } else { } else {
// return *p; return *p;
// } }
//} }
//
//// Get the tangible if it exists, otherwise create it. // Get the tangible if it exists, otherwise create it.
//AActorPtr FTangibleManager::MakeTangible(int64 id) { AActorPtr FTangibleManager::MakeTangible(int64 id) {
// AActorPtr& p = IdToActor.FindOrAdd(id); AActorPtr& p = IdToActor.FindOrAdd(id);
// if (p == nullptr) { if (p == nullptr) {
// FVector location; FVector location;
// FRotator rotation; FRotator rotation;
// FActorSpawnParameters params; FActorSpawnParameters params;
// p = w->SpawnActor(ClassTangibleActor, &location, &rotation, params); p = World->SpawnActor(ClassTangibleActor, &location, &rotation, params);
// assert(p != nullptr); check(p != nullptr);
// } }
// return p; return p;
//} }
//
//// Delete the tangible. // Delete the tangible.
//void FTangibleManager::DeleteTangible(int64 id) { void FTangibleManager::DeleteTangible(int64 id) {
// // IMPLEMENT ME // IMPLEMENT ME
//} }

View File

@@ -22,21 +22,21 @@ public:
UPROPERTY() UPROPERTY()
TSubclassOf<AActor> ClassTangibleActor; TSubclassOf<AActor> ClassTangibleActor;
//// Given a tangible ID, look up actor pointer (or NULL if actor was deleted) // Given a tangible ID, look up actor pointer (or NULL if actor was deleted)
//UPROPERTY() UPROPERTY()
//TMap<int64, AActor*> IdToActor; TMap<int64, AActor*> IdToActor;
public: public:
// Initialize the tangible manager. // Initialize the tangible manager.
// //
void Init(UWorld *world, UClass* tanact); void Init(UWorld *world, UClass* tanact);
//// Get the tangible if it exists, otherwise return NULL // Get the tangible if it exists, otherwise return NULL
//AActor* GetTangible(int64 id); AActor* GetTangible(int64 id);
//// Get the tangible if it exists, otherwise create it. // Get the tangible if it exists, otherwise create it.
//AActor* MakeTangible(int64 id); AActor* MakeTangible(int64 id);
//// Delete the tangible. // Delete the tangible.
//void DeleteTangible(int64 id); void DeleteTangible(int64 id);
}; };