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@@ -7,13 +7,13 @@ freqcolor={ azure=152, black=35200, blue=59300, brown=20000, chocolate=1840, cre
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pink=27200, purple=13700, red=52200, rose=4310, ruby=994, russet=68,
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scarlet=315, silver=13200, violet=3590, white=45100, yellow=24400 }
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function player:near_iter(rad,kind)
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function player:near_iter(rad,kind1,kind2,kind3)
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local lis=tangible.near(self,rad,true,true)
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local i=1
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return function()
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while i<=#lis do
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i=i+1
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if not kind or isa(lis[i-1],kind) then return lis[i-1] end end end
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if not kind1 or isa(lis[i-1],kind1,kind2,kind3) then return lis[i-1] end end end
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end
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function tandist(t1,t2)
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@@ -31,14 +31,19 @@ function player:radius_iter(rad,kind)
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if (not kind or isa(lis[i-1],kind)) and tandist(self,lis[i-1])<=rad then return lis[i-1] end end end
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end
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function player.interface(actor, place)
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function player:interface(place)
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gui.menu_item("cb_dir0" ,"Go North")
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gui.menu_item("cb_dir180" ,"Go South")
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gui.menu_item("cb_dir270" ,"Go West")
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gui.menu_item("cb_dir90" ,"Go East")
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gui.menu_item("cb_map" ,"Map")
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gui.menu_item("cb_spectra" ,"Show Spectra")
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end
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function player:cb_spectra()
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for k,v in pairs(self.spectra) do print(string.format("%-6.6s:%s",k,string.sub('+++++++++++++++++++++++++',1,v))) end
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end
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function player:cb_dir0() self:move(0) end
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function player:cb_dir45() self:move(45) end
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function player:cb_dir90() self:move(90) end
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@@ -54,19 +59,41 @@ function player:power()
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return rval
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end
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function player:respawn()
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tangible.animate(self,{action='warp',plane='main',x=math.random(-40,40),y=math.random(-40,40),z=0})
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self:cb_map()
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print("You just died!") --
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end
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function player:fight(enemy)
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local common={}
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for k,v in pairs(self.spectra) do if enemy.spectra[k]>0 then common[k]=1 end end
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local p0=self:power()
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local p1=enemy:power()
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local winner
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if p0==p1 then
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for k,v in pairs(common) self.spectra[k]=nil enemy.spectra[k]=nil end
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else if p0>p1 then
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for k,v in pairs(common) enemy.spectra[k]=nil end
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else
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for k,v in pairs(common) self.spectra[k]=nil end
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end
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p0=self:power()
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p1=enemy:power()
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if p1==0 then self.kills =self.kills+1 enemy.deaths=enemy.deaths+1 enemy:respawn() end
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if p0==0 then self.deaths=self.deaths+1 enemy.kills =enemy.kills+1 self:respawn() end
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end
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function player:newlocation()
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for lt in self:radius_iter(3.1,light) do self.spectra[lt.color]=25 end
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for lt in self:radius_iter(3.1,player) do if self.team==lt.team then
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nspec={}
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local nspec={} setmetatable(nspec,NilIsZero)
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for k,v in pairs(self.spectra) do nspec[k]=v end
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for k,v in pairs(lt.spectra) do nspec[k]=math.max(v,nspec[k]) end
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for k,v in pairs(nspec) do self.spectra[k]=v lt.spectra[k]=v end
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end end
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for lt in self:radius_iter(3.1,player) do if self.team~=lt.team then
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local p1=self.power()
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local p2=lt.power()
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print("Attacker Power:",p1," Defender Power:",p2)
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end end
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for lt in self:radius_iter(3.1,player) do if self.team~=lt.team then p1:fight(p2) end end
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for k,v in pairs(self.spectra) do self.spectra[k]=self.spectra[k]-1 if self.spectra[k]<=0 then self.spectra[k]=nil end end
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end
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@@ -105,22 +132,29 @@ function player:cb_map(place,dialog)
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self:map(10)
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end
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teamcolor={ red='\27[91m', green='\27[92m', yellow='\27[93m', blue='\27[94m', magenta='\27[95m', cyan='\27[96m' }
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function player:map(radius)
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local radius=10
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radius=radius or 10
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local cells={}
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local px,py=tangible.xyz(tangible.actor())
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for lt in self:near_iter(1.5*radius,light) do
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for lt in self:near_iter(1.5*radius,light,player) do
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local lx,ly=tangible.xyz(lt)
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lx=lx-px+radius
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ly=ly-py+radius
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if seq(0,ly,1+2*radius) and seq(0,lx,1+2*radius) then setcell(cells,math.floor(0.5+lx),math.floor(0.5+ly),lt.color) end
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if seq(0,ly,1+2*radius) and seq(0,lx,1+2*radius) then
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local celltext
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if isa(lt,light) then celltext=string.format("%-6.6s",lt.color)
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elseif isa(lt,player) then celltext=teamcolor[lt.team].."Pl:"..string.format("%-3.0f",lt:power()).."\27[0m"
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end
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setcell(cells,math.floor(0.5+lx),math.floor(0.5+ly),celltext) end
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end
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setcell(cells,radius,radius,string.format("Me:%3.3f",self:power()))
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setcell(cells,radius,radius,teamcolor[self.team]..string.format("Me:%-3.0f",self:power()).."\27[0m")
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for ly=0,1+2*radius do
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local line='|'
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for lx=0,1+2*radius do
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if cells[ly] and cells[ly][lx] then line=line..string.format("%-6.6s",cells[ly][lx])..'|' else line=line..' |' end
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if cells[ly] and cells[ly][lx] then line=line..cells[ly][lx]..'|' else line=line..' |' end
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end
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print(line)
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end
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